Publisher | Frozen Mist |
---|---|
File size | 3.62MB |
Number of files | 138 |
Latest version | 1 |
Latest release date | 2023-12-14 05:06:13 |
First release date | 2019-11-26 10:24:10 |
Supported Unity versions | 2018.4.2 or higher |
Webpage | Forum | Youtube | Twitter | Facebook | Patreon
Support: [email protected]
you may preview it before buying: Demo(WebGL2.0) | DemoGame(WebGL2.0)
FM COLOR is a full-screen image post processing effect that provides you an easy option to enhance your 3D scenes!
Let's make your game art with ease ;)
[New!] Updates: Supported Single pass stereo rendering(experimental)
[New!] CHECT IT OUT our upgradable package FM Polygon Japan
[New!] Render Pipeline support
- Experiment feature for URP & HDRP
- Core Effects are supported except Fog, Fresnel & Outline
[New!] Render Mode
- Simplified options in 3 modes: FULL, FAST, URP
Features:
- 90+ LUT Templates (customised LUT supported)
- Basic HSB
- Oil Paint Effect
- Pixel Art
- Fresnel Effect
- Fog Effect
- Grain Effect
- Vignette Effect
- Outline
- FXAA
- Lovely Demo Room is included
- FMColorFast (Light-Weight version for low-end mobile, without Depth related effects)
Device Test Reference:
# iPhone 6s: 60+ fps (stable)
# iPhone XS: 60+ fps (stable)
# Google Pixel 2: 60+ fps (Paint Effect: ~30+fps, (Paint FX in URP) ~50+fps)
# Oculus GO: 40+ fps (FMColorFast: 45+ fps, Paint Effect: ~25+fps)
*Please be noted that full screen paint effect may affect performance in low-end devices. You may consider FM POINTS for 3D Paint Brush & Point Cloud visualisation style, which use a light-weight rendering solution, can even run on iPhone 5(via WebGL mobile web browser) Youtube Demo*
Tested platforms: iOS / Android / Mac / PC / VR Headset / Oculus GO / WebGL2.0
Minimum Graphic API: OpenGLES3(or above) / Metal