Publisher | Glenn Korver |
---|---|
File size | 2.57MB |
Number of files | 65 |
Latest version | 1.3.3 |
Latest release date | 2021-07-29 01:03:52 |
First release date | 2016-01-19 09:29:20 |
Supported Unity versions | 2018.4.2 or higher |
The first FlowField based Pathfinding tool for Unity. This tool is designed for pathing large groups of characters on both flat and overlapping 3D surfaces./worlds
You can dynamically change the environment by making surfaces unwalkable or less diserable with the use of cost manipulation, both through code and painting on surfaces in the editor.
follow development here: http://forum.unity3d.com/threads/released-unitys-first-flowfield-pathfinder.382389/ Features:
- Storing your world in a expandable grid based structure.
- Flow Field based paths.
- Designed to be the best option for group based movement.
- Supports overlapping 3D surfaces.
- Cost manipulation, control how your characters navigate the world.
- Path requests are handeled outside the Main Unity thread.
- HPA* searches, speeding up pathfinding requests, works on multiple layers.
- Compatible with "Unity Terrain".
- One example scene.
Future:
- Incorporate user feedback: all feedback is welcome and will help with future development of this asset.
- Faster processing of world changes at runtime: currently in development.
- And more.
You can dynamically change the environment by making surfaces unwalkable or less diserable with the use of cost manipulation, both through code and painting on surfaces in the editor.
follow development here: http://forum.unity3d.com/threads/released-unitys-first-flowfield-pathfinder.382389/ Features:
- Storing your world in a expandable grid based structure.
- Flow Field based paths.
- Designed to be the best option for group based movement.
- Supports overlapping 3D surfaces.
- Cost manipulation, control how your characters navigate the world.
- Path requests are handeled outside the Main Unity thread.
- HPA* searches, speeding up pathfinding requests, works on multiple layers.
- Compatible with "Unity Terrain".
- One example scene.
Future:
- Incorporate user feedback: all feedback is welcome and will help with future development of this asset.
- Faster processing of world changes at runtime: currently in development.
- And more.