Publisher | Nakata Nobuyuki |
---|---|
File size | 36.73MB |
Number of files | 211 |
Latest version | 1.0.1 |
Latest release date | 2020-11-03 02:19:21 |
First release date | 2018-11-06 01:03:09 |
Supported Unity versions | 2018.4.2 or higher |
Flipnote is an encoder & decoder tool of bone weights on each vertex and matrices on each bone. This tool enables us to animate meshes without using SkinnedMeshRenderer component.
Features:
- Animation without SkinnedMeshRenderer
- Compatible with GPU Instancing
- Bone positions are accessible from Shaders
- Support Normals and Shadows
Limitation:
- Tested only on some hardwares on Windows
- GPU must support Vertex Texture Fetch functionality
- Humanoid model is not supported yet