Publisher | Zachary Petersen |
---|---|
File size | 515.94kB |
Number of files | 20 |
Latest version | 1 |
Latest release date | 2020-11-24 08:44:00 |
First release date | 2018-03-19 08:40:30 |
Supported Unity versions | 2018.4.2 or higher |
Multiple effects, easy to use. Nine presets provided right out of the box. Customize using the material editor, then save your new styles as presets.
Github repo at https://github.com/zacharypetersen1/FlexibleCelShader
- Does not support HDRP or URP. You can download a modified version of this shader that should work on SRP's here:
https://github.com/zacharypetersen1/FlexibleCelShader-SRP
- No ramp textures needed
- Edit all properties directly in the Material Editor
- Individually adjust High/Low light color and intensity
- Save properties into presets then apply presets to other materials
- Customizable soft and hard edge light effects built in
- Works with shadow casting and recieving
- Works using a single directional light
- Three shaders for different border types, Clean (No Outline), Outline, and Silhouette
Github repo at https://github.com/zacharypetersen1/FlexibleCelShader
- Does not support HDRP or URP. You can download a modified version of this shader that should work on SRP's here:
https://github.com/zacharypetersen1/FlexibleCelShader-SRP
- No ramp textures needed
- Edit all properties directly in the Material Editor
- Individually adjust High/Low light color and intensity
- Save properties into presets then apply presets to other materials
- Customizable soft and hard edge light effects built in
- Works with shadow casting and recieving
- Works using a single directional light
- Three shaders for different border types, Clean (No Outline), Outline, and Silhouette