Publisher | Sean Z. |
---|---|
File size | 559.39kB |
Number of files | 5 |
Latest version | 1 |
Latest release date | 2020-05-04 06:33:10 |
First release date | 2017-02-02 06:05:20 |
Supported Unity versions | 2018.4.2 or higher |
UPDATED for Unity 3D 2019
Introduction
FlexCompiler is a Unity3D editor extension intended as a handy tool for both asset publishers and game developers. It’s a simple GUI wrapper for csharp compilers(mcs, gmcs, smcs, csc, roslyn, etc.) to turn source codes to assemblies(dlls) right in Unity editor. It also features a basic obfuscation functionality(currently experimental).
What for?
- For publishers: to close source
- For developers: to reduce project re-compiling time Features - Simple workflow: drag - drop - compile
- Xml Documentation generating
- Assembly information configuring
- Compilers switching
- Preprocessor directives parsing
- Build arguments customizing
- Compiler tasks importing/exporting
- Chained/dependency tasks support
- Obfuscation support
- C# 7 Feature support Documentation and Tips
flexframework.net
- For developers: to reduce project re-compiling time Features - Simple workflow: drag - drop - compile
- Xml Documentation generating
- Assembly information configuring
- Compilers switching
- Preprocessor directives parsing
- Build arguments customizing
- Compiler tasks importing/exporting
- Chained/dependency tasks support
- Obfuscation support
- C# 7 Feature support Documentation and Tips
flexframework.net