Publisher | Chloroplast Games |
---|---|
File size | 12.50MB |
Number of files | 510 |
Latest version | 1 |
Latest release date | 2019-06-20 09:31:09 |
First release date | 2019-06-20 09:31:09 |
Supported Unity versions | 2018.4.2 or higher |
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Flat Lighting Shader Pack is a group of shaders and other utilities to create a color based flat or low-poly graphic styles. Supported on all platforms.
Demo
User manual
API reference
Support forum
Contact us to suggest new features
Features:
- Applies a color, gradient color, a texture or a light intensity based on the world normals or local normals of the mesh. With full transparency support.
- 4 render modes supported. Opaque, Transparent, Cut out, Background.
- All shaders has a variant with blend capabilities. Supports 25 blend modes.
- Height fog feature. Sets a fog based on the world or local heihgt position of the mesh.
- Distance fog feature. Sets a fog based on the world position of the main camera or a reference point of the world.
- Light feature. Optionally applies the color a main directional light and ambient light color to the mesh.
- Simulated light. Create a per material effect that simulates a point light.
- Supports Unity light map baker to make a ambient occlusion map.
- Compatible with Post Processing Stack (all versions) and Legacy Image Effects.
- Some shader properties can be setted visually with scene handles.
- Custom material editor, more usable than the standard.
- Additionally you can use a included C# behavior script to set the material and mangers to set the materials at the same time.
- Copy and paste property system.
- Tested on mobile, virtual reality devices, desktop devices and console.
- 15 sample scenes.
- Useful user manual and API reference. All code well comented.
- Example scripts and source code included.
- Support forum and new features in each update.
This asset is part of Chloroplast Games Framework (CGF).
Flat Lighting Shader Pack is a group of shaders and other utilities to create a color based flat or low-poly graphic styles. Supported on all platforms.
Demo
User manual
API reference
Support forum
Contact us to suggest new features
Features:
- Applies a color, gradient color, a texture or a light intensity based on the world normals or local normals of the mesh. With full transparency support.
- 4 render modes supported. Opaque, Transparent, Cut out, Background.
- All shaders has a variant with blend capabilities. Supports 25 blend modes.
- Height fog feature. Sets a fog based on the world or local heihgt position of the mesh.
- Distance fog feature. Sets a fog based on the world position of the main camera or a reference point of the world.
- Light feature. Optionally applies the color a main directional light and ambient light color to the mesh.
- Simulated light. Create a per material effect that simulates a point light.
- Supports Unity light map baker to make a ambient occlusion map.
- Compatible with Post Processing Stack (all versions) and Legacy Image Effects.
- Some shader properties can be setted visually with scene handles.
- Custom material editor, more usable than the standard.
- Additionally you can use a included C# behavior script to set the material and mangers to set the materials at the same time.
- Copy and paste property system.
- Tested on mobile, virtual reality devices, desktop devices and console.
- 15 sample scenes.
- Useful user manual and API reference. All code well comented.
- Example scripts and source code included.
- Support forum and new features in each update.
This asset is part of Chloroplast Games Framework (CGF).