Publisher | FirstGearGames |
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File size | 2.26MB |
Number of files | 866 |
Latest version | 4.5.2R |
Latest release date | 2024-10-22 08:04:22 |
First release date | 2021-12-23 09:00:23 |
Supported Unity versions | 2018.4.2 or higher |
Forum | Documentation | GitHub | Discord | Sponsor
Fish-Networking is a free open source, easy to use, feature rich networking library for Unity.
Our lead developer is a career game designer and uses Fish-Networking for their in-house projects.
Fish-Networking is optimized in bandwidth and resources to save you money in server fees. When compared to other options, our users achieved an average of 70% savings in server costs. Benchmark comparisons can be found in the documentation. Our solution will perform well with a few dozen players or several hundred.
We fully support Unity 2019, 2020, 2021, and 2022.
More features than any other free solution!
• Rigidbody controllers and real-time physics interactions support!
• Zero hotpath allocations.
• Built-in client-side prediction with examples!
• Lag compensation.
• Server sharding / load balancing.
• Nested network objects.
• SyncVar, SyncObject, RPCs.
• Automatic server and client code stripping.
• Synchronize more data types.
• Clear and completely commented API and XML.
• Fast domain reload support.
• Powerful single, additive, stacked scene management.
• Advanced interest/observer system.
• and much more can be found in the documentation...
WebGL, Steam, Epic Online Services, LAN, and more are included with Fish-Networking through our FREE plug-ins.
Video tutorials are available for visual learners. A variety of topics and examples are covered; links can be found in the documentation.
Free with your support. Reviews, spreading the word, contributing code, finding bugs, and becoming a sponsor all help Fish-Networking grow. Our Discord is an inviting environment for you and your team, and sponsorship is available if you would like to contribute financially.