Fish-Net: Networking Evolved

FREE
Publisher FirstGearGames
File size 2.26MB
Number of files 866
Latest version 4.5.2R
Latest release date 2024-10-22 08:04:22
First release date 2021-12-23 09:00:23
Supported Unity versions 2018.4.2 or higher

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Fish-Networking is a free open source, easy to use, feature rich networking library for Unity.


Our lead developer is a career game designer and uses Fish-Networking for their in-house projects.


Fish-Networking is optimized in bandwidth and resources to save you money in server fees. When compared to other options, our users achieved an average of 70% savings in server costs. Benchmark comparisons can be found in the documentation. Our solution will perform well with a few dozen players or several hundred.


We fully support Unity 2019, 2020, 2021, and 2022.


More features than any other free solution!

• Rigidbody controllers and real-time physics interactions support!

• Zero hotpath allocations.

• Built-in client-side prediction with examples!

• Lag compensation.

• Server sharding / load balancing.

• Nested network objects.

• SyncVar, SyncObject, RPCs.

• Automatic server and client code stripping.

• Synchronize more data types.

• Clear and completely commented API and XML.

• Fast domain reload support.

• Powerful single, additive, stacked scene management.

• Advanced interest/observer system.

• and much more can be found in the documentation...


WebGL, Steam, Epic Online Services, LAN, and more are included with Fish-Networking through our FREE plug-ins.


Video tutorials are available for visual learners. A variety of topics and examples are covered; links can be found in the documentation.


Free with your support. Reviews, spreading the word, contributing code, finding bugs, and becoming a sponsor all help Fish-Networking grow. Our Discord is an inviting environment for you and your team, and sponsorship is available if you would like to contribute financially.