Publisher | GogzyDev |
---|---|
File size | 71.33kB |
Number of files | 35 |
Latest version | 1.0.0 |
Latest release date | 2023-08-23 10:50:16 |
First release date | 2023-08-23 10:50:16 |
Supported Unity versions | 2018.4.2 or higher |
Important notes:
- This tool doesn't work on versions older than Unity 2022 due to a bug in UITK.
- After importing a package it is required to restart your editor, for it to properly register Script Templates
Features:
- Graph editor made to resemble built-in Animator.
- Composition oriented logic.
- Supports Copy & Paste, Duplicate, Undo & Redo for pleasant workflow.
- Variety of usages, for AI, Level Logic, Player Controller etc.
- Creating a Runtime Controller, to not interfere with your State Machine asset.
- Optimized for fast responding GUI and lightweight data.
Usage:
- Create a controller asset by clicking Create>FSMC>Controller.
- Open the editor, add parameters, create states and transitions by opening context menu with right click.
- Create a script for your custom behaviour by opening template in Create>FSMC>Behaviour. After that you can add it to your states.
- Add FSMC_Executer component to your game object and attach your controller asset to it.
- You are ready to go! Manipulate your parameters using getters and setters just like you would do with an Animator.
For more information and details check out Documentation.