Final Wireframe

$4
Publisher Project Wilberforce
File size 1.03MB
Number of files 21
Latest version 0.9.1 Beta
Latest release date 2017-11-02 11:53:24
First release date 2017-03-29 06:50:29
Supported Unity versions 2018.4.2 or higher
60% off while in BETA!

High-quality wireframe rendering can be achieved simply by creating material with this shader - no mesh preprocessing needed. Provides additional features like diagonal removal and transparent double-sided meshes rendering.

Features:

- Blending between wirecolor and fillcolor
- Can be drawn over existing material
- Supports Transparent Render Queue
- Option for removing diagonal edges
- Option for perspective display of lines (line appears thinner as distance from camera increases)
- Flat shading of the fill color
- Rendering of back faces (transparent double-sided objects)
- Supports following graphic APIs: DirectX 11, DirectX 12, OpenGLCore, OpenGLES 3.2 (or OpenGLES 3.1 with Android Extension Pack on Android 5)
- Does NOT currently support DirectX 9

Planned features (FUTURE):

- Interaction with scene lights
- Phong shading (single-pass optimization), including textures
- Better lines caps
- Dashed lines
- Better diagonal edges removal method
- Alternative calculation supporting DirectX 9 level hardware (currently just DX11)

Wilberforce Wireframe is currently in Beta and your feedback is welcome!

Please share your ideas and features you would like to see with us at [email protected]. Also see user manual.

Visit forum thread for discussion.

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