Publisher | Project Wilberforce |
---|---|
File size | 1.03MB |
Number of files | 21 |
Latest version | 0.9.1 Beta |
Latest release date | 2017-11-02 11:53:24 |
First release date | 2017-03-29 06:50:29 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a70c2829-235c-467b-870e-7902f5fe8697_scaled.jpg)
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60% off while in BETA!
High-quality wireframe rendering can be achieved simply by creating material with this shader - no mesh preprocessing needed. Provides additional features like diagonal removal and transparent double-sided meshes rendering.
Features:
- Blending between wirecolor and fillcolor
- Can be drawn over existing material
- Supports Transparent Render Queue
- Option for removing diagonal edges
- Option for perspective display of lines (line appears thinner as distance from camera increases)
- Flat shading of the fill color
- Rendering of back faces (transparent double-sided objects)
- Supports following graphic APIs: DirectX 11, DirectX 12, OpenGLCore, OpenGLES 3.2 (or OpenGLES 3.1 with Android Extension Pack on Android 5)
- Does NOT currently support DirectX 9
Planned features (FUTURE):
- Interaction with scene lights
- Phong shading (single-pass optimization), including textures
- Better lines caps
- Dashed lines
- Better diagonal edges removal method
- Alternative calculation supporting DirectX 9 level hardware (currently just DX11)
High-quality wireframe rendering can be achieved simply by creating material with this shader - no mesh preprocessing needed. Provides additional features like diagonal removal and transparent double-sided meshes rendering.
Features:
- Blending between wirecolor and fillcolor
- Can be drawn over existing material
- Supports Transparent Render Queue
- Option for removing diagonal edges
- Option for perspective display of lines (line appears thinner as distance from camera increases)
- Flat shading of the fill color
- Rendering of back faces (transparent double-sided objects)
- Supports following graphic APIs: DirectX 11, DirectX 12, OpenGLCore, OpenGLES 3.2 (or OpenGLES 3.1 with Android Extension Pack on Android 5)
- Does NOT currently support DirectX 9
Planned features (FUTURE):
- Interaction with scene lights
- Phong shading (single-pass optimization), including textures
- Better lines caps
- Dashed lines
- Better diagonal edges removal method
- Alternative calculation supporting DirectX 9 level hardware (currently just DX11)
Wilberforce Wireframe is currently in Beta and your feedback is welcome!
Please share your ideas and features you would like to see with us at [email protected]. Also see user manual.
Visit forum thread for discussion.
Check out our other projects.