Publisher | Alchemist Lab |
---|---|
File size | 8.58MB |
Number of files | 26 |
Latest version | 1 |
Latest release date | 2018-02-20 07:44:24 |
First release date | 2017-07-19 03:15:27 |
Supported Unity versions | 2018.4.2 or higher |
MEGA DISCOUNT 50%
Full version package
Demo WebGL
Universaly pack
Supported platform:
- WebPlayer
- WebGL(in full version)
- Windows
- Mac
- Android
- IOS
Full supportes using for:
- Post Effect
- UI materials(in full version)
- Mesh Materials(in full version)
This package includes a set of shaders with very wide variability. All effects can be applied to post-effects, graphic interface elements and 3D objects. In all cases, the rendered texture taken before drawing a particular object or the camera image is taken as the basis.
Among the presented effects are a lot of different variants of Blur, Bloom and Glow. In addition, you can adjust the gamma, the contrast of the image, get a negative, make a linear color correction, highlight the transition between the tones, apply chromatic noise, imitate the drawing with a pencil or chalk and much, much more. A set of 3D shaders also allows you to make a simple simulation of glass, both transparent and matte.
Full version package
Demo WebGL
Universaly pack
Supported platform:
- WebPlayer
- WebGL(in full version)
- Windows
- Mac
- Android
- IOS
Full supportes using for:
- Post Effect
- UI materials(in full version)
- Mesh Materials(in full version)
This package includes a set of shaders with very wide variability. All effects can be applied to post-effects, graphic interface elements and 3D objects. In all cases, the rendered texture taken before drawing a particular object or the camera image is taken as the basis.
Among the presented effects are a lot of different variants of Blur, Bloom and Glow. In addition, you can adjust the gamma, the contrast of the image, get a negative, make a linear color correction, highlight the transition between the tones, apply chromatic noise, imitate the drawing with a pencil or chalk and much, much more. A set of 3D shaders also allows you to make a simple simulation of glass, both transparent and matte.