Publisher | eToile |
---|---|
File size | 4.61MB |
Number of files | 157 |
Latest version | 2 |
Latest release date | 2024-05-13 04:28:52 |
First release date | 2020-01-06 04:28:12 |
Supported Unity versions | 2018.4.2 or higher |
Do you need to transfer files between different devices locally? Now you can do it, and you don't have to install any dedicated server.
File Transfer Server adds to your games or applications the ability to transfer files from any supported platform to any supported platform. From mobile to standalone, mobile to mobile, etc. (Check supported platforms)
Documentation.
Advantages:
- Full source code available.
- No plugins required.
- High transfer rates: from 3MB/s up to 10MB/s (Depending on network type, hardware and platform).
- IPV6 ready.
- Files larger than 2GB supported on standalone platforms.
- Technical support.
- Automatic FTS available devices discovery (IPV4 only).
- Multi thread communications and file control that keeps your games and VR experiences responsive.
- FileManagement asset included.
- Open Wav Parser asset included.
- No need to install a dedicated server.
- Fully configurable.
- Fully event driven workflow.
- Fully documented.
- Robust UDP asynchronous protocol.
- Fail safe on losing connection (incomplete files are not saved/overwritten if under 2GB).
- Includes a VisualStudio/Monodevelop (Windows Forms) example project.
- Multiple instances allowed (Excepting two instances with same IP and same PORT due to UDP limitations).
Supported platforms:
- Windows.
- OSX.
- Linux.
- iOS (Xcode project - Simulator SDK).
- Android.
- Windows Forms (Visual Studio example).
If you need any extra information please send me an email at: [email protected]
Documentation
Forum thread
NOTE: This is not a WWW wrapper or FTP server.
NOTE: This is a major upgrade. It's not compatible with older versions (1.X).
NOTE: FTS may have limitations when used through Internet (Check the documentation).