Publisher | EEJANAI,TEAM |
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File size | 2.87MB |
Number of files | 32 |
Latest version | 1.0.0 |
Latest release date | 2025-02-17 09:47:12 |
First release date | 2025-02-17 09:47:12 |
Supported Unity versions | 2018.4.2 or higher |
PunchAura is an advanced effect system designed to enhance combat animations by adding dynamic, ring-shaped aura effects. The system includes essential components such as PunchAura, PunchAuraController, and MeshBuffer to efficiently manage aura effects. It features smooth fade-out transitions, object pooling for performance optimization, and easy integration via animation events.
Key customization options allow users to adjust effect duration, radius, color, and fade-out timing. The system automatically assigns effects to character limbs (RightHand, LeftHand, RightFoot, LeftFoot) via the PunchAuraController, making implementation quick and seamless.
Simply add the PunchAuraController to your character, assign the PunchAuraPrefab, and trigger effects via animation events (ExecutePunchAuraCommand). Perfect for fighting games, action RPGs, and any combat-based animations!