Field Of View

$24
Publisher Alexey Anufriev
File size 7.26MB
Number of files 94
Latest version 1
Latest release date 2017-11-20 10:33:25
First release date 2017-10-05 10:50:28
Supported Unity versions 2018.4.2 or higher

Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.



Documentation | Unity Forum



Field of View component has the following features:


● works nicely in 3D mode;


● can be individually/in bulk configured for any number of characters;


● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;


● supports three modes of rotation:


1. ‘calm’ patrol, if no targets have appeared in the Field of View;


2. ‘peer’ on a target, whenever it is inside the Field of View area;


3. ‘cool-down’ after the target has just been gone out of Field of View area;


● supports flexible customisation of rotation patterns;


● supports different timings for target detection and cool-down periods;


● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;


● allows to style visible Field of View area with colors or textures;


● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;


therefore the Field of View behavior can be simulated in a very realistic way.



Field of View has the following limitations:


● Scriptable Render Pipelines (URP or HDRP) are not supported at the moment.

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