Publisher | Nothing is Easy |
---|---|
File size | 14.25kB |
Number of files | 10 |
Latest version | 1 |
Latest release date | 2015-09-16 12:01:20 |
First release date | 2015-08-18 06:38:26 |
Supported Unity versions | 2018.4.2 or higher |
Fast Update is an easy to use component which dramatically reduces the overhead of your update functions. By tracking when components get enabled, disabled and destroyed, Fast Update is capable of reducing the overhead of Update functions by up to 85%. Using Fast Update is as easy as replacing the word "MonoBehaviour" with "FastMonoBehaviour" and replacing "Update()" with "FastUpdate()".
Features:
- reduce overhead of your "Update()", "FixedUpdate()" and "LateUpdate()" functions by up to 85%
- easy to integrate
- example included
- full source code
* This asset does not actually speed up the internals of your update functions. It reduces the overhead of calling update on your MonoBehaviours. The included demo uses 10000 objects with a simple increment number update function which use 87% less cpu(approximately 6.5ms) when using "FastUpdate()" instead of "Update()".
If you have any questions, concerns, problems or suggestions, please come post on our forum thread and we'd be happy to help.
[Forum Thread]
Features:
- reduce overhead of your "Update()", "FixedUpdate()" and "LateUpdate()" functions by up to 85%
- easy to integrate
- example included
- full source code
* This asset does not actually speed up the internals of your update functions. It reduces the overhead of calling update on your MonoBehaviours. The included demo uses 10000 objects with a simple increment number update function which use 87% less cpu(approximately 6.5ms) when using "FastUpdate()" instead of "Update()".
If you have any questions, concerns, problems or suggestions, please come post on our forum thread and we'd be happy to help.
[Forum Thread]