Publisher | KatsBits |
---|---|
File size | 18.74MB |
Number of files | 534 |
Latest version | 1 |
Latest release date | 2018-11-12 08:30:15 |
First release date | 2018-11-12 08:30:15 |
Supported Unity versions | 2018.4.2 or higher |
A Fantasy themed tiling environment base-set for Unity.
Tile set includes; 124 mesh tiles/prop parts, 300+ Prefabs, designed to use a minimum of materials and textures (tga images). Materials use tiling, baked, or both, images where appropriate to keep material/texture/image/draw calls to a minimum. Images are sized at 256 or 512 and include diffuse, normal and specular (different version of the some Materials are provided for variety).
• 300+ Prefabs (incl. 7x tinted wall sets - brown, grey, default, orange, yellow, green, red).
• Meshes optimised for low-poly environments.
• Meshes snap to Unity's default 1m/1unit grid, standing 2m/u tall.
• Origins placed centre-mass for major wall and floor units.
• Meshes rotate and snap per 90° rotation.
• Doors, gates and misc. openings are 1m/u high (width varies based on type).
• Images are uncompressed *.tga bitmaps, 512 pixels max dimension.
• Normal maps are compressed using Unity's defaults.
• Example levels lit using default sun lamp for clarity (examples include mesh and prefab only versions).
Tile set includes; 124 mesh tiles/prop parts, 300+ Prefabs, designed to use a minimum of materials and textures (tga images). Materials use tiling, baked, or both, images where appropriate to keep material/texture/image/draw calls to a minimum. Images are sized at 256 or 512 and include diffuse, normal and specular (different version of the some Materials are provided for variety).
• 300+ Prefabs (incl. 7x tinted wall sets - brown, grey, default, orange, yellow, green, red).
• Meshes optimised for low-poly environments.
• Meshes snap to Unity's default 1m/1unit grid, standing 2m/u tall.
• Origins placed centre-mass for major wall and floor units.
• Meshes rotate and snap per 90° rotation.
• Doors, gates and misc. openings are 1m/u high (width varies based on type).
• Images are uncompressed *.tga bitmaps, 512 pixels max dimension.
• Normal maps are compressed using Unity's defaults.
• Example levels lit using default sun lamp for clarity (examples include mesh and prefab only versions).