Fake Interior

$39
Publisher Knackelibang
File size 431.77MB
Number of files 102
Latest version 1
Latest release date 2022-09-27 04:44:31
First release date 2022-01-03 11:27:11
Supported Unity versions 2018.4.2 or higher

Fake Parallax Interior is a shader made with shader graph. It is highly configurable and tileable. It is structured with sub-graphs and good formating to let you understand and modify it easely. But it can probably do everything you need out of the gate.


It is using 4 different textures to define the texture of the interior, no cubemaps. This is much easier to work with and it saves VRAM as it uses 2 less sides than a cubemap. It also has the option for separate lightmap textures. This helps a lot with how the interior looks when you have it lit. Then it also has a lot of tiling options to enable it to make big skyscrapers and similar grids of windows. The tiling options allow you to light the grid with random patterns, random colors in ranges and custom light strength ranges.


There are also 2 other shader variants included, one simplified to let you inspect and understand the shader without the rather big graph that makes up the Master variant. Then there is also a 'Disco' variant where I demonstrate how you can achieve animated colored interior lighting to give the interior even more flair.


Documentation


Features:

  • Non uniform scale of whole effect
  • Scaling of only inner space
  • Custom interior depth
  • Internal interior plane (furniture etc.)
  • Separate Lightmaps
  • Alpha clip/cutoff
  • Glass texture and normal map
  • Custom sky reflection
  • Tiled interior over any surface size
  • Tiled custom lighting
  • Flippbook textures
  • Flippbook textures for internal interior plane
  • Outer wall texture
  • VR Compatible

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