Extension Kit

$13
Publisher DOGAN KIRNAZ
File size 425.11kB
Number of files 19
Latest version 1.0.0
Latest release date 2024-10-29 09:33:14
First release date 2024-10-29 09:33:14
Supported Unity versions 2018.4.2 or higher

Documentation: Link


Extension Kit is a comprehensive collection of C# extension methods designed specifically for Unity developers. This asset provides a robust set of tools that enhance your development experience by offering quick, one-line solutions to common programming tasks. Whether you are working on 2D, 3D, VR/AR, or mobile games, Extension Kit simplifies repetitive tasks, reduces the need for boilerplate code, and speeds up your workflow.


What Are Extension Methods?

Extension methods in C# allow you to "extend" existing types with new methods, without modifying the original source code of those types. In Unity, this means you can add custom methods to classes like GameObject, Transform, Rigidbody, Vector3, and many more, giving you the ability to perform complex operations with a simple and clean API.


For example, instead of writing a detailed function to get a component or reset a transform, you can call gameObject.ResetTransform() with a single line of code. This keeps your codebase tidy and makes your project easier to maintain.


Benefits of Using Extension Methods:

  • Code Readability: You can keep your code concise and readable with single-line method calls.
  • Separation of Concerns: Extension methods allow you to keep related functionality grouped, making it easier to locate and reuse code across different parts of your project.
  • Reduced Boilerplate: Many repetitive tasks, such as handling lists or transforming objects, can be condensed into simple methods, saving time and minimizing the risk of errors.

Key Features of the Extension Kit

  • Editable Method Scripts: Each method in the Extension Kit is fully editable, allowing you to tailor the functionality to your project’s specific needs. The scripts are divided into logical groups, making them easy to navigate and customize.
  • Single-Line Functionality: Access powerful features with a single line of code, speeding up development and improving workflow efficiency. You can perform operations on GameObjects, Audio, Physics, and more without writing lengthy custom scripts.
  • Optimized, Well-Written Code: Each method is carefully crafted to ensure performance without sacrificing clarity. Whether you're building for mobile, console, or desktop platforms, the Extension Kit provides highly efficient code solutions that won’t bloat your project or cause performance issues.
  • Universal Project Compatibility: Extension Kit is designed to work with all types of Unity projects, from small prototypes to large-scale games. Whether your focus is on 2D, 3D, VR/AR, or mobile development, these extensions are versatile and adaptable.

Groupings of Extensions:

The methods in Extension Kit are categorized into functional groups, making it easy to find the tools you need for specific areas of your project:

  • Audio Extensions:
  • Control audio clips with ease—play, pause, stop, fade, and resume audio clips without needing complex audio handling scripts. You can also adjust volume dynamically or implement fade-ins and fade-outs with simple method calls like audioSource.FadeOut().
  • Camera Extensions:
  • Enhance camera functionality by adding smooth camera shakes, zoom effects, and target following capabilities. These methods allow you to focus on camera dynamics without having to implement your own complex systems. Calls like camera.Shake() or camera.Follow() are intuitive and easy to integrate into any game.
  • Collision Extensions:
  • Detect and manipulate collisions effortlessly. Whether you need to filter collisions by tag or layer, or retrieve specific colliding objects, these methods reduce the need for long if-else checks or manual tag comparisons. Check collisions with one line, e.g., collision.HasTag("Player").
  • Encryption Extensions:
  • Secure your game data with built-in encryption methods for strings. Encrypt and decrypt data with custom keys or defaults, all while keeping your project secure without external dependencies.
  • Format Extensions:
  • Simplify number formatting, whether you’re displaying health, scores, or time. Convert floats to percentages, currency formats, or even bytes with functions like value.FormatToCurrency() or time.ToMinuteAndSecond() for quick, readable UI updates.
  • Game Extensions:
  • Control game states seamlessly—pause, resume, restart, or modify the game’s timescale with built-in game management methods. These extensions simplify time management, making them ideal for pause menus or speed adjustments with functions like game.Pause() or game.ResetTimeScale().
  • Json Extensions:
  • Easily save and load data using JSON. Save and retrieve data from objects, lists, and dictionaries with simple JSON utilities like json.SaveObject() and json.LoadList().
  • List & Dictionary Extensions:
  • Perform advanced operations on lists and dictionaries with minimal code. Shuffle, sort, and manipulate collections, or get random elements with easy-to-read syntax like list.GetRandom().
  • Material & Color Extensions:
  • Control colors and materials dynamically, changing shaders, textures, or blending colors on the fly. Great for projects that require dynamic material changes, like visual effects or procedural content generation.
  • Math Extensions:
  • Handle complex math operations, from interpolation to rounding, with clean and intuitive math helpers like MathExtensions.LerpAngle() or MathExtensions.RoundToNearest().
  • GameObject Extensions:
  • Enhance your workflow with methods that simplify object management. Add components, manipulate transforms, or control object visibility with single lines of code like gameObject.GetOrAddComponent<T>() or gameObject.VisibleToCamera().
  • Object Pool Extensions:
  • Manage object pools efficiently with methods that allow you to create, resize, and clear object pools, improving memory management and game performance with single lines of code like myList.CreatePool(poolCount, prefabObject).
  • PlayerPrefs Extensions:
  • Save and load player data more efficiently using these extensions for PlayerPrefs. Support for various data types like vectors, arrays, dictionaries, and basic data types ensures that all your game preferences are handled efficiently.

Why Use Extension Kit in Your Unity Projects?

  • Efficiency and Speed: With the ability to implement common functionality in one line, you’ll save valuable development time.
  • Maintainable Code: Grouped extensions and well-organized methods make it easier to maintain large codebases.
  • Flexibility: Since the method scripts are editable, you can tailor them to suit your project’s unique needs.
  • Universal Use: Whether you're working on a small indie game or a large-scale production, Extension Kit is adaptable to projects of any size.

Conclusion

Extension Kit provides a powerful, flexible, and easy-to-use solution for Unity developers looking to optimize their projects with minimal effort. With its well-organized code, one-line functionality, and fully customizable methods, Extension Kit enhances productivity and streamlines your development workflow, making it an invaluable asset for any Unity project.

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