Publisher | Seyyed Mahdi Faghih |
---|---|
File size | 1.22MB |
Number of files | 109 |
Latest version | 1.0.0 |
Latest release date | 2024-04-25 02:00:18 |
First release date | 2024-04-25 02:00:18 |
Supported Unity versions | 2018.4.2 or higher |
- Do you want to localize your game effortlessly?
- Do you seek to add new languages with ease?
- Do you need full support for RTL languages like Arabic and Farsi?
- Are you looking to customize text with any color Outline?
- Do you desire placeholder texts for runtime filling?
- Are you interested in localizing AudioClips for global storytelling and character dialogues seamlessly?
- Do you want to localize Images and Sprites?
- Do you need to localize LayoutGroups and support RTL languages seamlessly?
Introducing the ultimate solution for game localization. EverythingLocalization offers a complete package tailored to simplify the localization process for your game development projects. Whether you're a seasoned developer or just starting out, our asset ensures that language localization is a breeze. With its user-friendly interface and intuitive design, it's easy to understand and use, saving you valuable time and effort. You just have to add the proper Localize Component to your gameObjects and we'll do the rest for you.
One of the standout features of our asset is its lightweight nature, ensuring that it seamlessly integrates into your project without weighing it down. Moreover, it supports ALL platforms, making it versatile and compatible across various devices and systems. With just a single click, you can achieve real-time language switching, allowing for dynamic adjustments to cater to different audiences instantly.
Supporting ALL languages, including those with complex writing systems like Arabic and Farsi, is made effortless. Simply import your desired FontAsset and translate your texts - our asset takes care of the rest. Easily Add, Remove, and Edit the settings of Languages and Outlines, with changes being applied Instantly and the gameObjects being updated Automatically.
Whether it's TextMeshPro or TextMeshProUGUI, or if you need support for right-to-left languages, our asset has you covered with RTLTextMeshPro and RTLTextMeshPro3D. Plus, you have the flexibility to customize your text with any color Outline, handle multilne texts, texts with Placeholders (replacable at runtime), and even localize Numbers seamlessly.
But localization doesn't stop at text - our asset extends its support to AudioClips, allowing you to easily localize them with just a single line of code and let you globalize Storytelling and dialouges. Make your game Global and target the Entire World with No Change in your code. Just add a single line to get your desired LocalizedAudio and play it.
Additionally, it caters to all types of Image components, from Image and RawImage to SpriteRenderer, ensuring that your visuals are localized as well. This is Essential for images with text or effortless Cultural Adaptation in your target countries.
With support for all types of LayoutGroup components - Horizontal, Vertical, and Grid - you can maintain consistent layouts across languages effortlessly and have RTL-Optimized Interface in Just One Click.
Plus, localization for the Position of both 2D and 3D game objects adds another layer of flexibility to your localization efforts.
If you have any questions or need further information before purchasing the asset, please feel free to contact me via email. [email protected]
Asset uses RTLTMPro under MIT License; see Third-Party Notices.txt file in package for details.
Asset uses Roboto font under Apache 2.0 License; see Third-Party Notices.txt file in package for details.
Asset uses Droid Arabic Naskh Regular font under Apache 2.0 License; see Third-Party Notices.txt file in package for details.
Asset uses sample images created by AI; see Third-Party Notices.txt file in package for details.
Asset uses sample audios created by AI; see Third-Party Notices.txt file in package for details.