Publisher | Astarbr Assets |
---|---|
File size | 3.06MB |
Number of files | 377 |
Latest version | 1.0.0 |
Latest release date | 2025-04-13 05:13:26 |
First release date | 2025-04-13 05:13:26 |
Supported Unity versions | 2018.4.2 or higher |




DISPATCHER: PRECISION EVENT MANAGEMENT SYSTEM
Granular Control for Unity Events
Are you struggling with timing-sensitive events in your Unity project? Finding it difficult to synchronize actions precisely during animations or gameplay sequences? Dispatcher solves these problems by providing an intuitive, Inspector-driven approach to event management with unparalleled precision and simplicity.
🔑 Key Features:
⏱️ Precise Timing Control
Assign exact timings directly from the Unity Inspector to trigger events during animations, cutscenes, or gameplay sequences. Eliminate the guesswork and trial-and-error adjustments that waste development time.
🎮 Custom Event Dispatching
Operate in event mode to function as a dedicated event handler, seamlessly integrating with your GameObject and its components. Create a centralized hub for managing related events without cluttering your architecture.
⏳ Configurable Triggers
Set events to fire after specific delays or when designated variables change. Create sophisticated cause-and-effect relationships without complex code or workarounds.
🔍 Component-Aware Logic
Leverage automatic component detection to streamline event execution. Dispatcher intelligently identifies available components on your GameObject, making Inspector setup faster and more intuitive.
🎯 Singular Event Execution
Focus on firing individual events with precision rather than managing complex sequences. Perfect for developers who need granular control over specific moments in their gameplay or animation timing.
📋 Inspector-Driven Workflow
Configure everything directly in the Unity Inspector with a clean, intuitive interface. Reduce coding time and enable designers to fine-tune event timing without programming knowledge.
🔄 Runtime Flexibility
Modify event timing and triggers during gameplay to adapt to different scenarios dynamically. Create responsive, adaptive experiences that react to player actions or game state changes.
🔌 Unity Integration
Works seamlessly with Unity's existing systems including Animation Events, UnityEvents, and the new Input System. Enhance what you already know rather than replacing it.
Stop struggling with precise event timing. Let Dispatcher handle the details so you can focus on creating responsive, perfectly-timed gameplay experiences.
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📄 Third Party Notices
Chain includes third-party assets used ONLY to showcase tool features under their respective licenses:
Fonts:
- 🔤 Bebas Neue Regular & Jerysey10 Regular (SIL Open Font License 1.1)
Images:
- 🖼️ Kenney Packs (CC0 Creative Commons Zero License)
- 🖼️ Itch io Packs (CC0 Creative Commons Zero License)
For complete license details and attribution requirements, please see the Third-Party Notices.txt file included in the package.