Publisher | Hot Totem Assets |
---|---|
File size | 819.11kB |
Number of files | 38 |
Latest version | 5 |
Latest release date | 2019-06-07 04:36:09 |
First release date | 2016-03-30 08:46:23 |
Supported Unity versions | 2018.4.2 or higher |
PlayerPrefs on Steroids
EpicPrefs is the next gen PlayerPrefs.
It supports tons of types, has a visual editor, and full encryption.
With EpicPrefs, you can simply save any of the following types with one line of code :
* Integer
* Float
* String
* Bool
* Double
* Long
* Lists
* Dictionaries
* Integer, Float, String and Double Arrays
* Quaternions
* Vector2
* Vector3
* Vector4
* Color
* Custom classes
* AND MANY MORE!
We streamlined our access methods with the original PlayerPrefs, but without bloating your registry!
EpicPrefs is NOT using PlayerPrefs and is NOT storing its prefs in the registry like Unity does. It is file based and can be tweaked to your needs!
BUT we tried to make the switch for you as simple as possible, e.g. setting a string works like so :
EpicPrefs.SetString("Name","Value",true);
See that third parameter ? This is an optional bool to encrypt your EpicPrefs with full AES Encryption.
You can take a look at the Documentation for more details on the usage!
As mentioned before, this package also includes a fully functional editor GUI to add,save,remove or modify EpicPrefs of any of the supported types.
Plus, you can export these right into your game! Yes, you read right, you can set EpicPrefs in the Editor, and by the hit of a single button all your EpicPrefs will be exported to your built and be ready for your game to call them !
EpicPrefs is compatible and tested on Unity 2017.1 upwards and works on mobile, console and PC!
We would of course like to extend our already long list of supported types, so if you have anything in mind, just drop us a note at [email protected] or on Twitter : @hottotem
EpicPrefs is the next gen PlayerPrefs.
It supports tons of types, has a visual editor, and full encryption.
With EpicPrefs, you can simply save any of the following types with one line of code :
* Integer
* Float
* String
* Bool
* Double
* Long
* Lists
* Dictionaries
* Integer, Float, String and Double Arrays
* Quaternions
* Vector2
* Vector3
* Vector4
* Color
* Custom classes
* AND MANY MORE!
We streamlined our access methods with the original PlayerPrefs, but without bloating your registry!
EpicPrefs is NOT using PlayerPrefs and is NOT storing its prefs in the registry like Unity does. It is file based and can be tweaked to your needs!
BUT we tried to make the switch for you as simple as possible, e.g. setting a string works like so :
EpicPrefs.SetString("Name","Value",true);
See that third parameter ? This is an optional bool to encrypt your EpicPrefs with full AES Encryption.
You can take a look at the Documentation for more details on the usage!
As mentioned before, this package also includes a fully functional editor GUI to add,save,remove or modify EpicPrefs of any of the supported types.
Plus, you can export these right into your game! Yes, you read right, you can set EpicPrefs in the Editor, and by the hit of a single button all your EpicPrefs will be exported to your built and be ready for your game to call them !
EpicPrefs is compatible and tested on Unity 2017.1 upwards and works on mobile, console and PC!
We would of course like to extend our already long list of supported types, so if you have anything in mind, just drop us a note at [email protected] or on Twitter : @hottotem