Publisher | Marma |
---|---|
File size | 3.52MB |
Number of files | 24 |
Latest version | 1 |
Latest release date | 2015-12-17 11:23:23 |
First release date | 2014-11-06 07:30:49 |
Supported Unity versions | 2018.4.2 or higher |
Official Thread on the Unity Forums.
This is a free sample set to create your own adaptive music background in Unity. Donations accepted (on my website).
The style is epic orchestral music for adventure/action games. The tempo is 150 bpm (beats per minute). I have updated the package to include a script that runs the loops seamlessly for you. Hope you can make good use of it! ;-)
Check out the "demo" here: Youtube demo
And the presentation of the updated version and script here: Update: a free script and new samples
The content includes:
11 loops (5 in exploration mode, 5 in battle mode and one melody):
- Intro loop for the exploration mode
- Exploration Theme 1A and 1B (soft)
- Exploration Theme 2A and 2B (louder with more presence)
- Battle Theme 1A and 1B (mild) with an optional addition of a melody
- Battle Theme 2A and 2B (more presence)
- Battle Theme 3A, 3B, 3C and 3D (climax that works in the following sequences: A, A, B, C or/and A, A, A, D)
- Battle Theme FINAL (the grand finale after Battle 3C or 3D as an alternative to the "End Battle 3" sample)
6 transitions:
- A sample to enter into Battle mode
- 3 samples to break out of the 3 different Battle Themes
- 2 drum transitions with a louder one to accompany the change between the 3 different Battle themes and a softer one to transition between Exploration themes.
The samples are all in *.OGG format in 192kb/s quality.
Please check the video about the script that demos how they should be used (they need to be retriggered within two different audio components). The reason for this is simple: classical instruments have a natural release time so if I had cut up the samples into a loop, you would be able to hear the looping as the release of the last notes of the loop would be cut too.
If you like it, please leave comments also with suggestions on what you'd like to see in a future release and I'll create more comprehensive pack based on your feedback.
This is a free sample set to create your own adaptive music background in Unity. Donations accepted (on my website).
The style is epic orchestral music for adventure/action games. The tempo is 150 bpm (beats per minute). I have updated the package to include a script that runs the loops seamlessly for you. Hope you can make good use of it! ;-)
Check out the "demo" here: Youtube demo
And the presentation of the updated version and script here: Update: a free script and new samples
The content includes:
11 loops (5 in exploration mode, 5 in battle mode and one melody):
- Intro loop for the exploration mode
- Exploration Theme 1A and 1B (soft)
- Exploration Theme 2A and 2B (louder with more presence)
- Battle Theme 1A and 1B (mild) with an optional addition of a melody
- Battle Theme 2A and 2B (more presence)
- Battle Theme 3A, 3B, 3C and 3D (climax that works in the following sequences: A, A, B, C or/and A, A, A, D)
- Battle Theme FINAL (the grand finale after Battle 3C or 3D as an alternative to the "End Battle 3" sample)
6 transitions:
- A sample to enter into Battle mode
- 3 samples to break out of the 3 different Battle Themes
- 2 drum transitions with a louder one to accompany the change between the 3 different Battle themes and a softer one to transition between Exploration themes.
The samples are all in *.OGG format in 192kb/s quality.
Please check the video about the script that demos how they should be used (they need to be retriggered within two different audio components). The reason for this is simple: classical instruments have a natural release time so if I had cut up the samples into a loop, you would be able to hear the looping as the release of the last notes of the loop would be cut too.
If you like it, please leave comments also with suggestions on what you'd like to see in a future release and I'll create more comprehensive pack based on your feedback.
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