Publisher | Arhiseva |
---|---|
File size | 1.20GB |
Number of files | 106 |
Latest version | 1 |
Latest release date | 2021-03-22 04:51:12 |
First release date | 2021-03-22 04:51:12 |
Supported Unity versions | 2018.4.2 or higher |
Watch the presentation video
Demo video inside the package
To create these textures, I hand polished all photographs of real surfaces. Some maps also needed to be hand-crafted for better results. The base material has enough settings to customize the result.
There is a complete order in the name and structure in the material schedule. The basic one is easy to make any changes. Instances govern all material maps. You can also adjust its size and rotation.
Tessellation is included on most Lit Tesselation materials. However, you can easily switch the material to Lit mode of HDRP shader by using the pixel height map mode.
Custom Shader Graph shader objectively does not contain Tessellation, but the Height map is used in SG via the Parallax Occlusion Mapping (POM) node.
The SG material has enough settings to customize the appearance of the textures.