Publisher | Entangled Studios |
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File size | 803.73kB |
Number of files | 33 |
Latest version | 1.2.1 |
Latest release date | 2023-01-23 05:48:15 |
First release date | 2022-03-01 10:02:13 |
Supported Unity versions | 2018.4.2 or higher |
Support
Environment Spawner was created to simplify designing terrains while removing most of the work for the user to increase productivity. Painting prefabs can be a pain and can take a long time to get a good result especially with large terrains.
Our asset introduces a simple way to spawn objects across a whole terrain by tweaking settings and clicking a button.
Biome-Specific Spawning
You can set different objects to spawn on each terrain layer, so you can have multiple biomes which contain different types of trees for example.
Environment-Aware Spawning
Any buildings and other objects on a terrain can be avoided automatically, as long as they have a collider.
Categories
You can create your own categories which are collections of GameObjects to spawn on selected terrains.
Underwater Spawning
Underwater spawning is supported allowing you to spawn objects underwater by defining underwater categories.
Saving
Your settings are saved for each scene, allowing you to go back to the Environment Spawner window at any time, make changes to the settings if necessary and respawn the prefabs.