Publisher | Neon2 |
---|---|
File size | 2.27MB |
Number of files | 177 |
Latest version | 1 |
Latest release date | 2020-09-11 06:48:16 |
First release date | 2020-09-11 06:48:16 |
Supported Unity versions | 2018.4.2 or higher |
Enemy Wave! is the best solution to have thounsands of slime rpg enemies without giving up performance.
✨ Hundreds of possibilities to customize slime rpg enemies
• More than 40 cute monsters visual presets are included, but you can create your own configuration
• For each configuration, you can controls visual aspect of creatures like colors, textures, whether or not they wear hat...
• Not only visual changes are allowed for your RPG Enemies, you can also
tweak the monster behavior. Things like velocities, states, colliders configuration to detect ground...
✨ Performance optimized and mobile friendly
• This kawaii monsters are prepared to batch between them. You can even have thousands of creatures at the same time with only a few drawcalls (You can check the promotional video)
• The animations are made with a custom system to remove the overhead of animator component. Hordes of animated cute fantasy monsters with very few CPU milliseconds.
• Ready to work with URP, HDRP and Built-in render pipeline
✨ Assets included and technical information
Meshes
• MESH_Cat: 194 verts. 250 tris. FBX
• MESH_Dwarf: 193 verts. 300 tris. FBX
• MESH_Noel: 200 verts. 327 tris. FBX
• MESH_UnicornHorn: 111 verts. 148 tris. FBX
• MESH_SlimeBody: 213 verts. 360 tris. FBX
• MESH_SceneSample: 20461 verts. 11273 tris. FBX
Textures
• Cartoon_cat_unicorn_01: 128x128. PNG
• SlimesFaces_01: 1024x1024. PNG. Texture atlas of enemy faces
• TEX_SlimeBody_Rainbow_01: 128x128. PNG
• TEX_SlimeBody_Rainbow_02: 128x128. PNG
• TEX_SlimeShadow: 1024x1024. PNG
• CUBE_Slime: 128x128. PNG. Texture for characters cubemap
✨ Hundreds of possibilities to customize slime rpg enemies
• More than 40 cute monsters visual presets are included, but you can create your own configuration
• For each configuration, you can controls visual aspect of creatures like colors, textures, whether or not they wear hat...
• Not only visual changes are allowed for your RPG Enemies, you can also
tweak the monster behavior. Things like velocities, states, colliders configuration to detect ground...
✨ Performance optimized and mobile friendly
• This kawaii monsters are prepared to batch between them. You can even have thousands of creatures at the same time with only a few drawcalls (You can check the promotional video)
• The animations are made with a custom system to remove the overhead of animator component. Hordes of animated cute fantasy monsters with very few CPU milliseconds.
• Ready to work with URP, HDRP and Built-in render pipeline
✨ Assets included and technical information
Meshes
• MESH_Cat: 194 verts. 250 tris. FBX
• MESH_Dwarf: 193 verts. 300 tris. FBX
• MESH_Noel: 200 verts. 327 tris. FBX
• MESH_UnicornHorn: 111 verts. 148 tris. FBX
• MESH_SlimeBody: 213 verts. 360 tris. FBX
• MESH_SceneSample: 20461 verts. 11273 tris. FBX
Textures
• Cartoon_cat_unicorn_01: 128x128. PNG
• SlimesFaces_01: 1024x1024. PNG. Texture atlas of enemy faces
• TEX_SlimeBody_Rainbow_01: 128x128. PNG
• TEX_SlimeBody_Rainbow_02: 128x128. PNG
• TEX_SlimeShadow: 1024x1024. PNG
• CUBE_Slime: 128x128. PNG. Texture for characters cubemap