Publisher | EIN Studio |
---|---|
File size | 16.40MB |
Number of files | 134 |
Latest version | 1 |
Latest release date | 2018-08-07 04:13:20 |
First release date | 2018-06-22 10:04:19 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/7041ac8c-03e7-4c82-b364-8b9737be3ac1_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/e5690501-6894-48ff-97a6-3aa271eb34e9_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/25bf4dbd-44a4-490d-af1b-bbcc4bd82dbf_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c6228e1a-c276-4caf-b5de-2bd02a19a06c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3aeefebe-f342-4df6-b41b-df8240b4cce3_scaled.jpg)
This character is a fantasy archer concept.
Very well suited as a hero of fantasy games :)
= Update v1.1 =
* Hierarchy changes.
- add top "root" bone
* Add 19 animations.
- In case of "skill01" animation, casting time can be adjusted by attaching "_start, _loop, _fire, _end" separately.
* Add 2 texture variations.
* Add 2 effects.
- stun, footprintdust.
* Changed the name of the "hit" animation to "damaged".
= Tris =
Archer : 3978
Archer_Weapon : 312
= Texture Size =
Archer : 1024 X 1024 X 3
Archer_Weapon : 512 X 512 X 3
= Animations(Humanoid) =
Idle01
Idle02
Dodge_Inplace
Dodge_2M
Dodge_3M
Walk_Forward
Walk_Backward
Run
Jump
Jump_Fall
Jump_Start
Jump_Landing
Laugh
Lose
Victory
Damaged
Stun
Dead
Attack01
Attack02
Skill01
Skill01_Start
Skill01_Loop1
Skill01_Loop2
Skill01_Fire
Skill01_End
Skill02
Total : 27 Animations
= Effects =
Prefabs : 9
Materials : 15
* ************** *
Making fun!
Our characters will be coming soon :)
Please review if it helps :)
= Instagram =
https://www.instagram.com/einartstudio
= Contact =
[email protected]
Very well suited as a hero of fantasy games :)
= Update v1.1 =
* Hierarchy changes.
- add top "root" bone
* Add 19 animations.
- In case of "skill01" animation, casting time can be adjusted by attaching "_start, _loop, _fire, _end" separately.
* Add 2 texture variations.
* Add 2 effects.
- stun, footprintdust.
* Changed the name of the "hit" animation to "damaged".
= Tris =
Archer : 3978
Archer_Weapon : 312
= Texture Size =
Archer : 1024 X 1024 X 3
Archer_Weapon : 512 X 512 X 3
= Animations(Humanoid) =
Idle01
Idle02
Dodge_Inplace
Dodge_2M
Dodge_3M
Walk_Forward
Walk_Backward
Run
Jump
Jump_Fall
Jump_Start
Jump_Landing
Laugh
Lose
Victory
Damaged
Stun
Dead
Attack01
Attack02
Skill01
Skill01_Start
Skill01_Loop1
Skill01_Loop2
Skill01_Fire
Skill01_End
Skill02
Total : 27 Animations
= Effects =
Prefabs : 9
Materials : 15
* ************** *
Making fun!
Our characters will be coming soon :)
Please review if it helps :)
= Instagram =
https://www.instagram.com/einartstudio
= Contact =
[email protected]