Publisher | Hellmade Games |
---|---|
File size | 7.41MB |
Number of files | 11 |
Latest version | 1.3.1 |
Latest release date | 2019-08-12 11:04:09 |
First release date | 2016-09-22 08:18:23 |
Supported Unity versions | 2018.4.2 or higher |
▶ Website
▶ Forum
▶ Web demo
▶ Github
▶ Documentation
▶ API Reference
Eazy Sound Manager is a simple tool which aims to make sound and music management in games easier. Playing a single audio clip is now as easy as calling one API function. The API can handle multiple music, game and UI sound effects at the same time while still giving you the option to interrupt previous audio clips when needed. Audio clips can be one shot, or looping.
Moreover, Eazy Sound Manager has the option to make music persist through multiple scenes, as well as add fade in/out transitions. Different global settings for music, game sound effects and UI sound effects are also implemented. However, each audio has its own volume setting which is always relative to its global volume.
FEATURES
- Play multiple audio clips
- Play music, game sound effects and UI sound effects
- Play/Stop/Pause/Resume all or individual audio clips
- Loop music
- Fade in and fade out transitions
- Global volume settings
- Music persistence across scenes
- 2D & 3D (spatial) audio support
- Audio pooling
- Runtime API (Fully documented)
- No setup needed
- Full C# source code
▶ Forum
▶ Web demo
▶ Github
▶ Documentation
▶ API Reference
Eazy Sound Manager is a simple tool which aims to make sound and music management in games easier. Playing a single audio clip is now as easy as calling one API function. The API can handle multiple music, game and UI sound effects at the same time while still giving you the option to interrupt previous audio clips when needed. Audio clips can be one shot, or looping.
Moreover, Eazy Sound Manager has the option to make music persist through multiple scenes, as well as add fade in/out transitions. Different global settings for music, game sound effects and UI sound effects are also implemented. However, each audio has its own volume setting which is always relative to its global volume.
FEATURES
- Play multiple audio clips
- Play music, game sound effects and UI sound effects
- Play/Stop/Pause/Resume all or individual audio clips
- Loop music
- Fade in and fade out transitions
- Global volume settings
- Music persistence across scenes
- 2D & 3D (spatial) audio support
- Audio pooling
- Runtime API (Fully documented)
- No setup needed
- Full C# source code
OTHER ASSETS
Eazy NetChecker - Reliable internet detection
SUPPORT
If you need help, have a question or want to request future features, please feel free to contact us and we will get back to you as soon as possible. You can send us an email at [email protected], or contact us on Facebook