Publisher | Maow |
---|---|
File size | 4.44MB |
Number of files | 48 |
Latest version | 1 |
Latest release date | 2020-12-01 09:26:15 |
First release date | 2020-12-01 09:26:15 |
Supported Unity versions | 2018.4.2 or higher |
EasyPoint is a waypoint system made to be simple and fast to get you started moving your objects from a point to another while maintaining interesting and helpful features targeted towards programmers and non-programmers all within the editor.
Features:
* Simple and easy editor window that will appear when you click on any waypoint in the sense that contains a lot of ways to interact with the current waypoint, examples:
- connecting or disconnecting waypoints.
- duplicating waypoints.
- creating new waypoint between two other waypoints.
- adding a branch between two waypoints on the fly.
- adding mods like a Waitpoint, Reversepoint, or a branch (explained below).
- sticking the waypoint(s) to the ground or the celling using raycasting.
- flatten the selected waypoint along the selected axis.
- deleting the selected waypoint(s).
* Full gizmos customization, examples:
- changing the mesh of the waypoint and the mods.
- changing the color of the path, waypoints and the mods.
- multi path edit supported.
* Support for unityevents and the ability to specific when the event will get invoked.
* Non-programmers friendly; you don't need any programming experience to start using the asset.
What are mods: mods are modification that you can added to any selected waypoint using the inspector editor window, which will get triggered if a GameObject with WaypointUser script attached to, is standing on the modded waypoint, mod types:
Waitpoint: will make the current WaypointUser stop for specified amount of time.
ReversePoint: will change the direction (going from nextpoint to previouspoint) of the WaypointUser to the opposite using the bool field that will appear when a ReversePoint is added.
Branch: will add a dropdown that contains a Waypoint field called "Branch's Waypoint" and a flaot field called "Branch chance", when the WaypointUser is on a waypoint with Branch mod added a random number between 0 and 100 will picked and if that number is less than the "Branch chance" the WaypointUser will set it's target to the "Branch's Waypoint".
With this asset you will also get a free humanoid model with walk, idle animations. and a platform model with an occlusion map.
Features:
* Simple and easy editor window that will appear when you click on any waypoint in the sense that contains a lot of ways to interact with the current waypoint, examples:
- connecting or disconnecting waypoints.
- duplicating waypoints.
- creating new waypoint between two other waypoints.
- adding a branch between two waypoints on the fly.
- adding mods like a Waitpoint, Reversepoint, or a branch (explained below).
- sticking the waypoint(s) to the ground or the celling using raycasting.
- flatten the selected waypoint along the selected axis.
- deleting the selected waypoint(s).
* Full gizmos customization, examples:
- changing the mesh of the waypoint and the mods.
- changing the color of the path, waypoints and the mods.
- multi path edit supported.
* Support for unityevents and the ability to specific when the event will get invoked.
* Non-programmers friendly; you don't need any programming experience to start using the asset.
What are mods: mods are modification that you can added to any selected waypoint using the inspector editor window, which will get triggered if a GameObject with WaypointUser script attached to, is standing on the modded waypoint, mod types:
Waitpoint: will make the current WaypointUser stop for specified amount of time.
ReversePoint: will change the direction (going from nextpoint to previouspoint) of the WaypointUser to the opposite using the bool field that will appear when a ReversePoint is added.
Branch: will add a dropdown that contains a Waypoint field called "Branch's Waypoint" and a flaot field called "Branch chance", when the WaypointUser is on a waypoint with Branch mod added a random number between 0 and 100 will picked and if that number is less than the "Branch chance" the WaypointUser will set it's target to the "Branch's Waypoint".
With this asset you will also get a free humanoid model with walk, idle animations. and a platform model with an occlusion map.