Publisher | Pigeon Studios |
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File size | 4.53MB |
Number of files | 324 |
Latest version | 3.1.6 |
Latest release date | 2022-12-13 08:43:32 |
First release date | 2019-09-13 07:38:08 |
Supported Unity versions | 2018.4.2 or higher |
It is easy to incorporate complex logic into your game when you are well organized. Easy State provides many ways to keep track of complex logic from a UI that is designed for humans, to the ability to add notes that explain your thought processes. Version 3 of Easy State builds on the good things of the previous versions and adds many quality-of-life changes as well as implementation of many user-requested features. In order to provide the highest degree of flexibility, Easy state allows you to combine the principals of state machines, behavior trees, and utility nodes into a single design. Easy state allows the programmer to write the mission critical code, while providing a backbone that makes it easy to scale and deploy. While some visual scripting tools attempt to replace the need for coding this tool is a framework that keeps your code compact, organized, and easy to debug. As a warning this code does require some C# experience to be used and is not meant as a No-Code solution. Its goal is to be lean and only manage the repetitive code allowing the game dev to write the important stuff!
Have any questions? Email me @ [email protected]
Check out the docs: Documentation.md (thepigeonfighter.github.io)