Easy Replay System

$4
Publisher Bald & Bold
File size 10.86MB
Number of files 53
Latest version 1
Latest release date 2019-12-11 08:41:14
First release date 2019-12-11 08:41:14
Supported Unity versions 2018.4.2 or higher

Easy Replay System (ERS) records any component field in your scene and plays it back at any speed (forward, rewind, slow motion...)


Some suitable scenarios are:
- Last man standing bullet time replay for your shooter
- Fastest lap replay for your racing game
- Physics game replay while score count screen is on
- Last hit replay for your fighting game
- And many more!


ERS packages includes the TrackableTransform and TrackableSprite components, but it may be extended to record any component field you may require.


ERS is highly optimized to keep a low budget of memory.


ERS recorded track is ready to be serialized and stored locally or send it to your game server to be used, for instance in a turn based physics game (minigolf, basketball, penalty game, etc...)

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