Publisher | ljDevelopment |
---|---|
File size | 42.44kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2017-12-28 05:52:22 |
First release date | 2017-12-28 05:52:22 |
Supported Unity versions | 2018.4.2 or higher |
Just 1 step to mute any log output in release builds (editor is always debug). Compatible with Unity logging API, without change your code at all.
HOW TO:
- Drag&drop 'EasyLog' prefab to your first loaded scene.
Features:
* Automatic mute log in release builds.
* Mute by log level.
* Singletone persistent instance among scenes.
* Log level configuration per scene available.
* Compatible with Unity logging API.
Log level sorted by verbosity (muted to verbose):
NONE < EXCEPTION < ERROR < WARNING < ASSERT < LOG < ALL
Eeach log type in Unity is associated to one log level. If the log type to log is less than log level, that output will be muted:
LogType.Log --> LogLevel.LOG
LogType.Assert --> LogLevel.ASSERT
LogType.Warning --> LogLevel.WARGNING
LogType.Error --> LogLevel.ERROR
LogType.Exception --> LogLevel.EXCEPTION
HOW TO:
- Drag&drop 'EasyLog' prefab to your first loaded scene.
Features:
* Automatic mute log in release builds.
* Mute by log level.
* Singletone persistent instance among scenes.
* Log level configuration per scene available.
* Compatible with Unity logging API.
Log level sorted by verbosity (muted to verbose):
NONE < EXCEPTION < ERROR < WARNING < ASSERT < LOG < ALL
Eeach log type in Unity is associated to one log level. If the log type to log is less than log level, that output will be muted:
LogType.Log --> LogLevel.LOG
LogType.Assert --> LogLevel.ASSERT
LogType.Warning --> LogLevel.WARGNING
LogType.Error --> LogLevel.ERROR
LogType.Exception --> LogLevel.EXCEPTION