Publisher | DBUIT GAMES |
---|---|
File size | 2.19MB |
Number of files | 16 |
Latest version | 1 |
Latest release date | 2022-01-06 11:23:13 |
First release date | 2022-01-06 11:23:13 |
Supported Unity versions | 2018.4.2 or higher |
Add a nice and basic windy effect to your flag/cloth with this shader, combining horizontal and vertical sinusoidal movements with customized anchors.
Features:
-Customize Standard PBR properties (Color, Albedo, Normal and Smoothness).
-Customize horizontal/vertical wavy movement (Speed, Frequency and amplitude) and all possible combinations of both.
-Customize horizontal and vertical anchors (left, right, top, bottom, middle...) independently or combined.
Useful for:
-Basic Flag/cloth windy effect for your game through the shader.
-Optimization; The features of the Shader can be Enabled/Disabled in order to get compiled or not, helping performance.
Render Pipelines:
-Only for BuiltIn Render Pipeline
Technical details:
-Features of the shader that can be activated with Enable/Disable are programmed as "shader features", helping performance as these features get only compiled when they are enabled.
-Camera must be in "Perspective Projection". Orthographic projection will not render properly.
-Mesh's UVs must be completely unwrapped from 0 to 1, as it needs that data for anchoring.
-Preferably set "Cast Shadows / Off" in the Gameobject as it will not cast the vertex modification in the shadow, only the static plane. This can cause strange shadow effects depending on the perspective.