Publisher | SplenSoft |
---|---|
File size | 21.69MB |
Number of files | 46 |
Latest version | 1.3.2 |
Latest release date | 2024-05-07 04:21:22 |
First release date | 2024-04-11 02:38:40 |
Supported Unity versions | 2018.4.2 or higher |
This plugin automatically creates asset bundles and uploads them to Unity Cloud Content Delivery. You can then use some very small blocks of code and provided scripts to retrieve the assets, or get as technical as you want and create a full-fledged custom asset pipeline.
EZ-CDN handles the tedium of API connections, client line interfaces and cataloging assets for you. Just design your prefabs, flesh out your scenes and let us do all the heavy lifting.
All platforms and render pipelines supported.
Creating a content delivery network for your game has never been easier.
Just fill out three fields, and you're ready to go!
- Project ID
- API Key
- One (or more) environment IDs
The documentation will help you navigate Unity's dashboard to turn on the Cloud Content Delivery service for your project. Then, open the settings, add those three fields, select your desired runtime platforms and hit "Generate Buckets!"
For most users, that's all the setup that's required.
Next, you can use our simple included samples and scripts to create the smooth asset management experience of your dreams. Check out our documented event and task-based workflows.
Do you have a "main menu" scene and load other scenes after that? Easy.
Does your program run entirely in a single scene? No problem.
Designing a complex multi-client business app that runs in the most restrictive environment? EZ-CDN has you covered, and we're already doing it. Check out our case study of Rockford Homes' Virtual Home Planner, the first app to use our custom CDN API.
Other products that use EZ-CDN
- Nestheads, an upcoming mobile game with tons of big, hand-drawn assets
SplenSoft will always be available for technical support, feature requests and bug reports. Head over to our public support repo and drop us a line!