Eadon AI - Behaviour Trees for Eadon, Invector and Malbers

$49
Publisher Cogs & Goggles
File size 21.00MB
Number of files 920
Latest version 2
Latest release date 2024-05-02 05:05:15
First release date 2021-10-14 10:06:14
Supported Unity versions 2018.4.2 or higher

Important!! If you're updating from a version BEFORE 1.3.0 remove the old version


Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers.


Compatibility:

Eadon Character Controller v1.3 or higher

Malbers Animal Controller 1.4.1 or higher

Invector FSM 1.1.8 or higher


Fully documented!

This asset comes with more than 120 pages of in depth documentation, which can be found also here on our website.


Online support

Support is via our Discord server here.

It has the following features:


Based on the same character setup with full access to every controller feature by the AI

  • Full locomotion
  • Inventory and equipment
  • Combat

Full AI system based on behaviour trees

  • Behaviour tree editor and debugger
  • Custom action system
  • Events
  • Behaviour tree context (blackboard) with dynamic initialisation
  • Behaviour trees can be shared across multiple entities
  • Per character custom initialisation data

Group interactions

  • Supports switching roles betweeen party members (player to NPC and vice versa)
  • Leader/followers
  • Companions for main character (other NPCs, pets, etc)
  • Events on leader death
  • Orders from group leader to group members
  • Formations
  • Formation orders can be issued by AI and players alike

Navigation system independent

  • Supports Unity built in NavMesh system
  • Supports A* Pathfinding Project Pro
  • Mix and match both systems in the same scene

3D pathfinding in space for flying creatures


Integration with Eadon RPG system


Optional support for Invector TPC

Use this instead of Invector FSM AI to leverage behaviour trees


Optional support for Malbers Animal Controller

  • Use this instead of Animal Controller Brain to leverage behaviour trees
  • Allows group behaviours and interactions with animals/creatures
  • AI can mount and ride animals irrespective of controller used

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