Publisher | Vencious Games |
---|---|
File size | 34.30MB |
Number of files | 133 |
Latest version | 2.1 f2 |
Latest release date | 2020-04-16 01:48:12 |
First release date | 2019-05-03 09:01:09 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/0d5a7051-9c1d-41e7-b293-0ddc0d99693f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/965a6982-aad1-44bd-8fa4-a4d9aff3faab_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2314f589-1d1e-48ca-ab0b-8a4cc41f4d60_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/f7f1986d-52e0-4e95-bf78-962ac60b04ce_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/53cacca4-12bd-4d40-a775-2c546af0d69d_scaled.jpg)
This is a collider free system which uses custom RayCast and SphereCast methods to detect objects.
* Based on the new C# Job system and Burst compiler for greater performance
* IL2CPP support
* Works with Skinned and Rigid (Non-Skinned) meshes.
* RayCast, RayCastFast, SphereCast, OverlapSphere and OverlapBox methods
* Fast, custom mesh skinning using IJobParallel job for the valid meshes
* Per triangle tags, Object groups and Custom LODs
- It includes the standard Dynamic RayCast System v2 system as a separate package.
- NOTE : requires .Net 4 Runtime to be selected and Api Compatibility Level set to .NET 4.x as well !
- NOTE : requires Jobs, Burst, Collection and Mathematics packages from the package manager installed !
- Platform support is based on Unity's support for C# Jobs and Burst compiler and their current state !
- Source code included!
* Documentation
* Based on the new C# Job system and Burst compiler for greater performance
* IL2CPP support
* Works with Skinned and Rigid (Non-Skinned) meshes.
* RayCast, RayCastFast, SphereCast, OverlapSphere and OverlapBox methods
* Fast, custom mesh skinning using IJobParallel job for the valid meshes
* Per triangle tags, Object groups and Custom LODs
- It includes the standard Dynamic RayCast System v2 system as a separate package.
- NOTE : requires .Net 4 Runtime to be selected and Api Compatibility Level set to .NET 4.x as well !
- NOTE : requires Jobs, Burst, Collection and Mathematics packages from the package manager installed !
- Platform support is based on Unity's support for C# Jobs and Burst compiler and their current state !
- Source code included!
* Documentation
* The system will not fit in every project so, if you have a question, please email me at: [email protected]