Dynamic Array

santutu

(0)
FREE
Publisher santutu
File size 25.39kB
Number of files 16
Latest version 2
Latest release date 2025-01-20 08:17:58
First release date 2025-01-14 05:09:12
Supported Unity versions 2018.4.2 or higher

Background



1. Why should we pay attention to trivial matters? When using Physics.NonAlloc, determining the size of the array is usually unnecessary.


If the number of detected colliders exceeds the size of the array, the DynamicArray will automatically resize the array.


2. When executing Physics.NonAlloc method, the number of detected colliders and the actual colliders are handled separately as an int and an array[], making it inconvenient to use.


A DynamicArray instance holding this information would be more convenient to use.


3. For concise code.


using var result = DPhysics.OverlapSphereNonAllocFromPool(transform.position, 3);

            

foreach (var collider in result)

{

    Debug.Log(collider.name);

}


Use Case



1. automatic resizing



2. foreach loop



3. for loop



4. passing the detected collider array as a parameter



The detected colliders and their count can be accessed from anywhere using dynamicarray


5. from pool of dynamic array


6. shorthand


Readme.md


https://github.com/santutu/unity-dynamic-array/blob/main/README.md



Sample


https://github.com/santutu/unity-dynamic-array/blob/main/Assets/Santutu/Core/DynamicArray/Samples/Sample.cs


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