Publisher | Benjamin Dudiak-Fry |
---|---|
File size | 361.16kB |
Number of files | 27 |
Latest version | 0 |
Latest release date | 2018-11-15 11:49:11 |
First release date | 2018-07-03 04:34:21 |
Supported Unity versions | 2018.4.2 or higher |
Support Email | Documentation
Super-fast Metaball mesh generation on the GPU.
Please note there is currently an incompatibility issue with AMD/Radeon hardware. Use on AMD hardware is not reccomended at this time.
DX11Metaballs can handle systems of over a thousand metaballs in milliseconds.
•Produces an indexed mesh as output.
• No CPU-readback bottlenecking.
• No custom shaders need to be written. Just apply materials you already have.
The output Mesh contains:
✓- Position
✓- Normal
❌- UV Coords
Note that DX11 Render API is required