Publisher | Intuitive Gaming Solutions |
---|---|
File size | 367.85MB |
Number of files | 336 |
Latest version | 1.2.8 |
Latest release date | 2024-03-15 12:55:17 |
First release date | 2023-01-13 08:38:12 |
Supported Unity versions | 2018.4.2 or higher |
Why choose 'Drive In VR' from Intuitive Gaming Solutions? Drive In VR is your all-in-one solution to driving in VR. It provides you with steering wheels, handlebars, and every other component needed to drive in VR. All systems are highly extensible, modifiable, and coder friendly letting you mix and match components to get the behaviour you want for your game. The asset even comes with built-in support for the most popular VR hand asset, Auto Hand, allowing you to immediately have realistic and immersive VR hands. For users who do not have Auto Hand custom controller-style hands are provided that let you drive in VR right out of the box.
'Drive In VR' is perfect for every type of driving game from trucking simulators to racing games. Check out the 'Features' section to learn why.
Steering Wheel Demo Car Included 🚗
- *arcade style steering*
Semitruck with Trailer Demo Included🚚
- *realistic >360° steering & gear shifter*
Handlebars Electric Scooter Included 🛴
- *handlebar steering*
Features
- 🏎️ Kinematic steering wheel (non-physics based, reliable steering wheel -- recommended for most games including racing games or open world games)
- 📐 Supports steering wheel rotation limits from greater than 360 degrees (perfect for trucking simulators) to as low as desired. (lower steering wheel rotation limit is ideal for fast pace racing games)
- ⚖️ Self-centering steering wheels and handlebars. (configurable self-center speed, minimum vehicle velocity to center, etc -- only self-center while not being held)
- 🧪 Joint-based steering wheel (physics-based, enables the wheel to be turned by physics forces not just the player's VR hands.)
- 🛴 Kinematic handlebars. (non-physics based, reliable handlebars)
- 🚗 Vehicle system. (Drive the vehicle with either hand, dynamically adjusts controls based on your 'free' hand. Use any of the provided steering systems to drive your vehicle in VR.)
- ♿ Wheelchair movement controller.
- ⛐ Advanced, configurable drift detection.
- 🪄 Driveable Vehicle Setup Wizard automatically configures new vehicles.
- 🗎 Great hand written documentation and video tutorials to get your started. Automatically generated API reference for coders.
- 📧 Quick support via email.
- ✔️ Easily set up new vehicles.
- 💯 Easy to use, quick to get started.
- 💿 Low disk & memory foot print, almost all the packages size comes from included demo content.
Extra Features
- 🔉 Vehicle SFX system. (Have your vehicle play sound effects based on it's current situation [i.e. drifting, braking hard, etc])
- 🔊 Dynamic engine pitch modulation smoothly blends engine sounds.
- 📳 Car crash vibration haptics.
- 🌪️ Destructible Rigidbody system. (Destroy Rigidbodys by driving through them with your vehicle! They can be configured to respawn under various conditions.)
- 🎮 VR Controller Hands.
- 👋 Kinematic realistic adaptive hands.
- ⚙️ Realistic kinematic gear shifter that supports as many gears as you want.
Integration
- ✋ AutoHand integration allows you to drive using realistic physics-based VR hands. (full VR hand integration included as a .unitypackage, you must already own AutoHand and have it imported in your project to use the integration.)
Great demo scenes. Detailed demo scenes that show off both driving with a steering wheel and driving with handlebars using the provided demo vehicles.
Separate steering logic. This means you can use the steering wheels or handlebars for minigames or any other use you can think of. They are not tied to the vehicle system and therefore can be used for much more than just driving cars.
Low CPU Overhead & RAM usage. "Drive In VR" is extremely efficient in terms of CPU and RAM usage. It takes up minimal disk space, most of the listed file size is made up of demo content.
Powerful Unity editor event integration. This asset provides Unity editor events for almost any situation you could imagine giving you the power to string together events in the editor to quickly string together behaviours in your game or write code to subscribe to these events in your own scripts to customize the system in anyway you see fit.
Other Assets:
Adaptive Hands - An easy to use tool for creating adaptive hands that conform to the world using easy-to-use visualizations and tools like hand symmetry.
Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring your game AI to life, make them respond to physical forces in the world.
Damage System - An advanced damage and weapon system for your game.
Waypoints & Pathing - An easy to use tool for creating waypoints and path movers in Unity with intuitive visual tools.
Chess Game (Multiplayer & AI) - A complete multiplayer chess game that supports UCI based chess engine AI (like Stockfish) at the lowest price.
Documentation:
*Do not hesitate to email questions, concerns, suggestions, or comments to [email protected]*