Publisher | Mirza Beig |
---|---|
File size | 6.70MB |
Number of files | 26 |
Latest version | 1.1.0 |
Latest release date | 2024-01-18 11:41:13 |
First release date | 2024-01-07 04:18:14 |
Supported Unity versions | 2018.4.2 or higher |
A procedural distortion shader that tightly integrates with Unity’s particle system to generate per-particle animated distortion/ripple/shockwave effects.
(WebGL: shockwaves generated as distortion particles on cube impact.)
📦 Drop an included prefab into your scene for instant results, or dive in to customize/tweak and integrate to your heart's content. 🎨
The shader exposes several useful properties to fine-tune its visuals.
🌈 Smooth Blending: Unlike typical distortion shaders, here distortions are actually blended seamlessly with the scene's geometry near the edges.
🔧 Textureless: The effect is entirely procedurally generated and does not suffer from any texture read overhead, nor are you required to provide any.
🚀 Optimized: Designed with performance in mind, the distortion FX workflow runs efficiently even with complex setups and many CPU particles.
🎛️ Parameterized: Adjust everything from the intensity and speed of the shockwaves to the minute details of the per-particle distortion with user-defined animation curves.
🌐 Particle-Based: Direct the shader's behaviour with precision using particles. Achieve unique per-particle variation for dynamic visual effects.
⏱️ Real-Time: Tweak parameters in real-time within the Unity editor to see instant changes, enabling rapid iteration and prototyping.
Please read the 📚 LIVE DOCS 📚 to understand how to use this effect.