Publisher | Entropy Software LLC |
---|---|
File size | 21.47MB |
Number of files | 208 |
Latest version | 2.11.0 |
Latest release date | 2024-04-23 03:27:13 |
First release date | 2015-01-08 12:50:51 |
Supported Unity versions | 2018.4.2 or higher |
VERSION 2.3 RELEASED - Support for 'Chipping' of Objects!
Try a live WebGL demo on our website!
With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.
You can both shatter an object into many pieces (as in throwing a vase on the ground) or slice an object in half using user-defined planes (great for cutting enemies in half with a sword).
Example usages include:
- Break glass windows on impact
- Chip or crumble walls and columns
- Explode barrels and crates
- Annihilate doors after activating a switch
- Smash fruit with a hammer
- Cut zombies in half
New features to 2.3:
- Chipping! Add the ChipOnFracture component to allow small sections of a mesh to be chipped off. This can be used to put a hole in the middle of a wall without the whole wall collapsing.
New features to 2.2:
- Improved fracturing performance across all devices. Less memory usage and faster fracture times for every scenario.
New features to 2.1:
- Slicing! You can now specify your own planes to slice objects completely in half.
- Greatly optimized results. Less triangles in output.
- Automated error detection and cleaning. View common problematic mesh topology errors in the editor. The engine can automatically fix most errors during fracturing.
Questions? Suggestions? Contact us at [email protected]