Publisher | Sawce Games |
---|---|
File size | 238.05kB |
Number of files | 56 |
Latest version | 2.6.0 |
Latest release date | 2022-09-28 08:34:09 |
First release date | 2018-12-12 07:23:07 |
Supported Unity versions | 2018.4.2 or higher |
Design Variables is an easy to use centralized game design editor. It is a window where you can see and edit all your design variables from all prefabs, scriptable objects, and even scriptable objects within scriptable objects.
It has a simple but powerful search that matches field names, declaring type names, and custom design tags. It is meant to be fast, simple, and reliable.
Works with Unity 2019.3! Works with the new prefab workflow.
Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.
?aid= ODIN INSPECTOR
In order to use this asset you just have to tag which variables you want to see in the design variables window. You can tag classes too to expose all of the class attributes. To tag those you add the [DesignVariable] attribute to your variable:
[DesignVariable] public float playerHealth = 0;
All prefabs that contain the script will be automatically scanned and will show in your design variable window.
You can also add the DesignVariable attribute with custom tags to find your variables faster in the search:
[DesignVariable("Player", "Health")] public float playerHealth = 0;
If you need any help, contact me at [email protected]
It has a simple but powerful search that matches field names, declaring type names, and custom design tags. It is meant to be fast, simple, and reliable.
Works with Unity 2019.3! Works with the new prefab workflow.
Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.
?aid= ODIN INSPECTOR
In order to use this asset you just have to tag which variables you want to see in the design variables window. You can tag classes too to expose all of the class attributes. To tag those you add the [DesignVariable] attribute to your variable:
[DesignVariable] public float playerHealth = 0;
All prefabs that contain the script will be automatically scanned and will show in your design variable window.
You can also add the DesignVariable attribute with custom tags to find your variables faster in the search:
[DesignVariable("Player", "Health")] public float playerHealth = 0;
If you need any help, contact me at [email protected]