Publisher | HappyPublisher |
---|---|
File size | 4.49MB |
Number of files | 21 |
Latest version | 1 |
Latest release date | 2023-08-10 05:37:11 |
First release date | 2023-08-10 05:37:11 |
Supported Unity versions | 2018.4.2 or higher |
Can only work under HDRP
Implement Depth Peeling to render multi-layer translucent objects
If you don't understand what this means please read: https://en.wikipedia.org/wiki/Depth_peeling
https://developer.download.nvidia.cn/assets/gamedev/docs/OrderIndependentTransparency.pdf
When using the default hair renderer, hair may appear visually odd due to the renderer's inability to properly handle hair order during rendering. My plugin resolves this issue and ensures that hair is rendered in the correct order, resulting in more natural and realistic hair effects.