Deformable Surface

V0odo0

(17)
$27
Publisher V0odo0
File size 5.97MB
Number of files 31
Latest version 2
Latest release date 2019-04-15 10:06:18
First release date 2016-12-08 09:20:30
Supported Unity versions 2018.4.2 or higher
Requirements: DX11 & Shader Model 5.0 support

NOTE: Standard Render Pipeline only. URP/HDRP is not supported.

This asset allows you to create and manage the system with realtime volumetric surface deformation. You might already noticed similar feature in some AAA titles. Such feature will definitely make your game more dynamic and realistic looking. To achieve the best performance it uses true power of compute shaders along with DX11 hardware tessellation.

* Edit surface with brush or import heightmap. Just like Unity built-in Terrain
* Well-configurable. Mesh size, map resolution, blend height, deformation smoothing, speed, layer mask and tesselation settings
* Well-optimized. Let GPU deal with it!
* Deformation state save / load and physics implementation
* PBR shaders

Forum thread

Compatible with Unity 5.6.3, 2017, 2018, 2019

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