DE Environment

$69
Publisher DE Environment
File size 2.86GB
Number of files 2491
Latest version 12.3.0
Latest release date 2024-08-19 01:36:02
First release date 2020-12-03 11:10:14
Supported Unity versions 2018.4.2 or higher

● Jump start your studio today with DE Environment's powerful collection of shaders built using module construction with Amplify Shader Editor (ASE) function nodes, ASE editor is not required to use DE Environment shaders.

● Over 1000+ shaders prebuilt providing all common project needs in one asset.

● Over 500+ shader functions suitable for teaching & or learning beginner to expert levels.

● Modules can be added to many of the DE core functions in countless configurations giving you what your project needs when you need it. Amplify Shader Editor is needed for customization.

● Easy installation with DE Environment Install Wizard.


Learn More: Web

Complete Shader List: List

Discussion Here: Discord


Shaders - DE Studio (Build-In URP HDRP)

● DE studio is only available within this asset and represents the complete collection all DE Environment shaders, including tools & source code.

● Bonus demo scenes combining DE assets from multiple shader packages.

● includes multiple shader samples not found in other DE Assets such as skybox, grunge, color shifting, moss, snow, rain, digital, UI, sprite, emission, tessellation, melting, xray, outline, wind, hair, detail, anisotropy, iridescent, coat mask

Shaders - DE Bicubic (Build-In URP HDRP)

● Bicubic shaders add additional smoothing by considering more pixels than bilinear in sampling preserving more fine detail on surrounding slopes.

Shaders - DE Automotive (Build-In URP HDRP)

● CarPaint shaders with layeded base color, paint flakes and clear coat

Shaders - DE Decal (URP HDRP)

● decal shaders

Shaders - DE Digital (Build-In URP HDRP)

● digital display signage, glitch, rays and Hud shaders.

Shaders - DE Dissolve (Build-In URP HDRP)

● Modular dissolve effects

Shaders - DE Fabric (Build-In URP HDRP)

● Fabric suitable for most applications with custom wind support.

● HDRP Fabric for cotton, wool and silk.

Shaders - DE Glass (Build-In URP HDRP)

● Glass shader with advance options for mask mapping, useful for most glass needed in a game production.

● HDRP iridescent support.

Shaders - DE Hologram (Build-In URP HDRP)

● Classic hologram shaders with custom effects for glitch

Shaders - DE Ice (Build-In URP HDRP)

● A powerful set of ice shader in metallic and specular workflows using parallax mapping with sub-layer ice flow including chromatic, refraction, wetness, transmission & translucency.

Shaders - DE Mobile (Build-In )

● Shaders include Blinnphong, Bumped Diffuse and Lambert

Shaders - DE Parallax (Build-In URP HDRP)

● Parallax types Occlusion, Bidirectional, Iteration Normal and Iteration Planar

Shaders - DE Polybrush (Build-In URP HDRP)

● modular Pollybrush support

Shaders - DE Rain (Build-In URP HDRP)

● Advance rain shaders in cutout, surface, glass using flipbook mapping for horizontal, vertical and static flow

Shaders - DE Stochastic (Build-In URP HDRP)

● Stochastic sampling

● Fast lightweight planar sampling

Shaders - DE Terrain (Build-In URP HDRP)

● Supports terrain up to 8 layers.

● Pre-built Terrain types: standard, planar & planer snow.

● Pre-built Terrain types: standard, planar & cover map.

● Advance users with Amplify Shader Editor may easily customize to select and enable per layer for standard, planar, stochastic and or parallax.

● Additional options may be added for cover map, global wetness, height blending, color saturation, advance color masking, advance distance masking and much more.

Shaders - DE Triplanar (Build-In URP HDRP)

● Spherical triplanar projection with two texture sets top and bottom

● Cylindrical triplanar projection with three texture sets top, middle and bottom

Shaders - DE Two-Sided (Build-In URP HDRP)

● Applies different texture sets on front and back face of models.

Shaders - DE Toon (Build-In)

●Custom Lighting shaders provide additional lighting controls for indirect diffuse, Specular, Occlusion and Smoothness getting lighting data from surrounding reflection and light probes, toon matcap and ramp suport

Shaders - DE UV Reveal (Build-In URP)

● Forward render shader filtering point and spot light color in shader mask to revealed on surface.

Shaders - DE Vector Displacement (Build-In URP HDRP)

● Vector displacement mapping

Shaders - DE Vegetation (Build-In URP HDRP)

● Powerful set of vegetation shaders including billboard, cutout, surface & grass.

Shaders - DE Water (Build-In URP)

● Powerful collection of water shaders suitable for lakes and oceans



FEATURE LIST


Global Controller:

● Global controller for wind, snow, rain & wetness


Tools - Bake Wind Animation into all your Models:

● Add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.

● Baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Repair Vertex Tangent & Normal for Best Lighting:

● Repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.

● Repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Bake Ambient Occlusion into all your Models:

● Bake AO ambient occlusion into your game objects/prefabs improving project performance and quality.

● Baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Texture Packing:

● Texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.



Please visit DE Environment & check documentation for a more complete listing of all the advanced features.


Compatible with:

Amplify Shader Editor

AE Alexander Elert

ALP8310

Nature Renderer

Vegetation Studio

The Vegetation Engine

Sinespace

Unity Polybrush


Demo - Vegetation (average tris count)

● Trees 26000~12 – LODs Yes

● Plants 9000~9 - LODs No

● Stones 1200~600 - LODs Yes

● Grass 164 - LODs No

Demo - Mobile (average tris count)

● Trees 9000~6000 – LODs No

● Stones 1300~700 - LODs No


Need Help or Have More Questions?

Please visit DE Environment to learn more and or chat with us in realtime on Discord

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