Cute point & Click Sounds - Ptit Bug SoundBank

$9
Publisher Paul Coret
File size 27.57MB
Number of files 296
Latest version 1.0.0
Latest release date 2023-08-29 04:04:11
First release date 2023-08-29 04:04:11
Supported Unity versions 2018.4.2 or higher

This pack is focused on interface sounds with a big focus on narrative and aesthetic coherence. You'll find 295 .wav files made out of 100% homemade textures and synths in this pack. The all aesthetic of this Soundbank can be described as minimalistic, cute, powerful, playful and joyful.


All sounds there were originally recorded and designed for the video game P'tit Bug. It is a cute point and click game taking place in a colorful yet minimalistic OS embodied by Chouette, the main character of this story full of twists and turns. This is 100% Original content and I hope you'll find some interesting sounds for your personal usage :)


The Itch.io page for the video game P'tit Bug : https://malotrue.itch.io/ptit-bug


This pack contains 3 main categories of sounds :


Note that the asset count is including variations. On the opposite, Files are containing


variations in themselves as these are more designer focused.


  • General UI (134 assets) : Here are compiled all the interactions sounds. Those are creating the OS identity.
  • Character sounds (88 assets): regrouping all chouette's animations sounds. These are sounding really UI as well to match the artistic direction established with General UI.
  • Construction Kit (73 files): This is the construction kit I created with recordings I did for the game. These files are coming with multiple assets so you'll need an audio editing software to separate and use or modify them. It's more a Sound Designer focused section but these unprocessed materials can be usefull and allows you to see what I started with in the making of the SFXs.

Thanks for reading, hope you'll enjoy this soundbank ! :)


Paul



Credits : P'tit Bug Dev Team

Art by Lauralie Girard

Game Design, Writing and Voice acting by Malo Vauchel

Programming by Lucas Lacouture

Ergonomics and accessibility by Charline Depres

Sound design and music by Paul Coret


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