Publisher | Koi Pixel Studios |
---|---|
File size | 4.77MB |
Number of files | 152 |
Latest version | 1 |
Latest release date | 2023-09-12 10:50:17 |
First release date | 2023-09-12 10:50:17 |
Supported Unity versions | 2018.4.2 or higher |
Pixel Series :
A curated collection of 3D models, uniquely adorned with pixel-painted details, designed to elevate game aesthetics.
Check our other pixel series assets:
[SUPPORT FEEDBACKS AND UPDATES]
➡️ Discord | We are always ready to help about any problem.
We value your feedback and are committed to continuously improving and expanding our product. With plans to introduce new animations, cosmetics, and special shaders, we aim to provide you with endless customization options to suit your unique needs. So you can join our discord channel, and help us to release new updates which fits your needs!
⚠️ Kindly be informed that both the Pixel Forest scene are not included in the package.
KEY FEATURES
⭐Fully customizable body parts
⭐Customizable hair models
⭐Extra cosmetics
⭐Highly efficient and performance-friendly.
⭐Blend tree animations
⭐Humanoid rig, so you can use your own animations
⭐33 Standard animations
⭐Easy to use
⭐Competible with other pixel series assets
⚡ COMPATIBILITY
This asset is fully compatible with Built-in, URP & HDRP. It allows for seamless upgradability to other pipelines.
Since models have really low polygons and texture sizes, pixel series one of the most perfonmance friendly assets.
Avarage polygon count: 212
ANIMATIONS
Asset offers a total of 33 animation. These animations are specifically created for blend trees, ensuring smooth transitions and providing comprehensive 360-degree coverage. So it shows how models reacts the standard animations in the packet.
ANIMATION LIST:
- Crouch
- Death01
- Death02
- Dive
- Idle_HeavySword
- Idle_Pistol_Hold
- Idle_Ready_Attack
- Idle_Stand
- Idle_Swim
- Idle_SwordShield
- Sword_Attack01
- Jump01
- Jump_Hang
- Jump_Land
- Jump_Up
- Pistol_Hold_Down
- Pistol_Hold_Left
- Pistol_Hold_Right
- Pistol_Hold_Up
- Walk_Back
- Walk_Forward
- Walk_Left
- Walk_Right
- Run_Forward
- Run_Left
- Run_Right
- Pray
- TakeDamage_Forward
- TakeDamage_Right
- TakeDamage_Back
- TakeDamage_Left
- T_Pose