Publisher | Mike Danielsson |
---|---|
File size | 9.14MB |
Number of files | 178 |
Latest version | 1.0.2 |
Latest release date | 2024-05-28 07:37:13 |
First release date | 2024-05-28 07:37:13 |
Supported Unity versions | 2018.4.2 or higher |
site - user manual - documentation - bug report
Curve Architect is an general purpose deformation tool. Suitable for road creation, forest paths, rivers, terrain deformation, train tracks, ropes, animations along curves, etc.
8 terrain stamps included.
Mesh deformation:
- Deform any mesh or mesh collider using an Architect Curve.
- Easily start mesh deformation by parenting your GameObjects to an Architect Curve.
- Apply deformation effects to specific control points.
- Deform multiple mesh colliders on the same Game Object.
- Switch deformation types between dynamic and static.
- Enable or disable new calculations of normals and tangents for individual deformations.
- Use seamless normals.
- Mirror deformations by scale or using the 'mirror' function.
- Any changes made to the original mesh will automatically update all deformations using that mesh.
- Generate deformed meshes during startup to reduce your scene files' size.
Terrain deformation:
- Deform multiple terrains, including 4k terrains and terrains from several scenes opened at the same time.
- The system tracks every change, making it easy to fine-tune and always letting you go back to the original state, even after restarting the editor.
- Configure width, blend width, and easing for blend width among other deformation options.
- Apply deformation effects at individual control points.
General:
- Curve Architect is multithreaded and uses Unity Burst for optimal performance!
- No DLL files. All code exposed!
- Simply build your game without the need to export meshes, ensuring seamless integration with no performance costs.
- Animate Game Objects and deformations using the Unity Animation System.
- Custom-made menus and selection system designed with user-friendliness in mind.
- Cached positions and normals for better performance.
- Helper classes that let you script your own behaviors.
- Easily create new Architect Curves and control points with the 'create mode'.
- Add Game Objects that can follow the curve when altering its form.
- Change color on curves for easier organization.
- Toggle loops on or off.
- Flatten individual control points or all control points at once.
- View memory usage, length, and other information about each Architect Curve.