Curve Architect

$39
Publisher Mike Danielsson
File size 9.14MB
Number of files 178
Latest version 1.0.2
Latest release date 2024-05-28 07:37:13
First release date 2024-05-28 07:37:13
Supported Unity versions 2018.4.2 or higher

site - user manual - documentation - bug report


Curve Architect is an general purpose deformation tool. Suitable for road creation, forest paths, rivers, terrain deformation, train tracks, ropes, animations along curves, etc.


8 terrain stamps included.


Mesh deformation:

  • Deform any mesh or mesh collider using an Architect Curve.
  • Easily start mesh deformation by parenting your GameObjects to an Architect Curve.
  • Apply deformation effects to specific control points.
  • Deform multiple mesh colliders on the same Game Object.
  • Switch deformation types between dynamic and static.
  • Enable or disable new calculations of normals and tangents for individual deformations.
  • Use seamless normals.
  • Mirror deformations by scale or using the 'mirror' function.
  • Any changes made to the original mesh will automatically update all deformations using that mesh.
  • Generate deformed meshes during startup to reduce your scene files' size.

Terrain deformation:

  • Deform multiple terrains, including 4k terrains and terrains from several scenes opened at the same time.
  • The system tracks every change, making it easy to fine-tune and always letting you go back to the original state, even after restarting the editor.
  • Configure width, blend width, and easing for blend width among other deformation options.
  • Apply deformation effects at individual control points.

General:

  • Curve Architect is multithreaded and uses Unity Burst for optimal performance!
  • No DLL files. All code exposed!
  • Simply build your game without the need to export meshes, ensuring seamless integration with no performance costs.
  • Animate Game Objects and deformations using the Unity Animation System.
  • Custom-made menus and selection system designed with user-friendliness in mind.
  • Cached positions and normals for better performance.
  • Helper classes that let you script your own behaviors.
  • Easily create new Architect Curves and control points with the 'create mode'.
  • Add Game Objects that can follow the curve when altering its form.
  • Change color on curves for easier organization.
  • Toggle loops on or off.
  • Flatten individual control points or all control points at once.
  • View memory usage, length, and other information about each Architect Curve.

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