Publisher | Gemons |
---|---|
File size | 60.91kB |
Number of files | 16 |
Latest version | 1.0.2 |
Latest release date | 2024-05-31 04:21:15 |
First release date | 2024-05-31 04:21:15 |
Supported Unity versions | 2018.4.2 or higher |
Why use CSV to ScriptableObject Import?
- Example included
- Lightweight and fast to use
- Versatile due to usage of user defined Unity ScriptableObjects
- Excel sheets and Google Tables can easily be exported to CSV by non-programmers
- Combine fields of .asset files that are updated from CSV and within Unity Editor.
- Easy debugging and testing as all values can be edited in Unity Editor via Inspector.
As we are using this tool ourselves for game development we will maintain the tool for longer and potentially add features over time. We see the biggest benefit in the capability to combine work outside the Editor and work inside the Editor. For example non-programmers can generate items, characters and any other game objects in spreadsheets using Excel or Google Tables. This data is then imported into Unity where other developers can re-use the same asset files to store information assigned in the Editor e.g. sprite references. For debugging and testing developers can quickly adjust all the values stored in .asset files via the inspector.