Publisher | Wave Harmonic |
---|---|
File size | 272.34MB |
Number of files | 80 |
Latest version | 1.1.0 |
Latest release date | 2024-08-04 05:45:19 |
First release date | 2024-06-24 11:14:13 |
Supported Unity versions | 2018.4.2 or higher |
Documentation • Email • Discord • GitHub • Twitter • YouTube
The Shallow Water package brings a Shallow Water Simulation to Crest 5. It can be used to achieve next-generation visuals by simulating shorelines and streams. Furthermore, the final output of streams can be baked to a texture for negligable performance impact.
This package is not required for shallow water in Crest 5. Crest 5 has wave attenuation as it did with Crest 4. This is an alternative approach for those who want next-generation features.
Being a simulation, results depend on water sources and the terrain/geometry being fed into the simulation.
We provide sample scenes, documentation, tooltips and validation. A video tutorial will be published in the future.
Sample scene selection may not include ones shown in marketing materials and screenshots.
Features
- Simulate shallow areas of shorelines
- Simulate streams with an option to baked the final output to a texture
- Simulate shallow water generally
Limitations
- Simulation currently cannot be moved when running
These known limitations may be solved in future versions.
Requires Crest 5 and must meet same requirements.