Publisher | Wave Harmonic |
---|---|
File size | 160.22MB |
Number of files | 463 |
Latest version | 4.21.2 |
Latest release date | 2024-11-01 03:00:19 |
First release date | 2023-04-18 02:50:27 |
Supported Unity versions | 2018.4.2 or higher |
Documentation • Email • GitHub • Discord • Twitter • YouTube
Important: Tested on Unity 2020.3, 2021.3 and 2022.2. There are no plans to support Unity 2023 or later at this stage. A new asset is being developed targetting 2023 and beyond.
This product is freely available on Github. The benefit of this package is being able to download it from the Unity Asset Store rather than the more involved process of using GitHub. Additionally, purchasing funds further development and allows us to provide developer support.
Features
All sales proceeds are invested back into new features to add to our growing list:
- Simulated light transport including reflection, refraction, scattering, caustics approximation, shadowing
- Wavey water with innovative 'equalizer' style wave authoring. Both FFT and Gerstner approaches supported
- Query water displacement using GPU or CPU
- Dynamic wave simulation ('ripple sim') for dynamic object-water interaction including boat wakes
- Innovative 'wave spline' tech to give detailed control over water simulation including rivers, lakes and shorelines
- Shallow water - light scattering and wave attenuation
- Apply colour onto ocean surface similar to decals
- Foam simulated from waves and shorelines
- Manipulate ocean data (like foam) using mesh, trail, line and particle renderers.
- Underwater effect with partial submersion and meniscus
- Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
- Flow to enable horizontal motion of water volume
- Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2
- Flexible time synchronisation to support networking and cutscene Timelines
- Surface clipping to carve hulls/caves out of water surface
- VR/XR supported
- Deferred and Forward rendering supported
- Perspective and Orthographic rendering supported
- Several example scenes covering many use cases
- Detailed helpboxes display validation errors direct in the Inspector with fix buttons to guide setup
- Online documentation with embedded videos
- Much more…
To see some of these features in action, videos can be found on our YouTube channel.
Asset Compatibility
We avoid non-standard techniques and are not aware of any major incompatibilities. Our users also use Dynamic Water Physics 2, Enviro, Gaia, Microsplat, Nature Manufacture, Azure[Sky], Skybox Creator, Vegetation Studio, and many more...