Publisher | Wave Harmonic |
---|---|
File size | 299.61kB |
Number of files | 16 |
Latest version | 1.0.1 |
Latest release date | 2024-08-04 05:45:12 |
First release date | 2024-06-24 11:15:28 |
Supported Unity versions | 2018.4.2 or higher |
Documentation • Email • Discord • GitHub • Twitter • YouTube
Crest already provides GPU queries, using async readback requests, to read data from the GPU to the CPU which is very efficient. The purpose of this package is to provide queries for authorative servers or where a GPU is not available by performing all operations on the CPU. Computations use Burst and Jobs.
Sample scene selection may not include ones shown in marketing materials and screenshots.
Features
- Bake FFT waves for CPU queries
- Computations use Burst and Jobs
Limitations
- Can only bake one set of waves
- Wave conditions are static. This includes Wind Speed and Weight
- Does not support wave attenuation (ie Depth Probe not supported)
- Varied water level is not supported. Limited to a fixed sea level
These known limitations may be solved in future versions.
Requirements
- Unity Mathematics package
- Unity Burst package (optional)
Requires Crest 5 and must meet same requirements.